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/* ----------------------------------------------------------------------------
* rectanglecollider.cpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#include "Physics/rectanglecollider.hpp"
namespace yage {
RectangleCollider::RectangleCollider(const glm::vec2& position,
const glm::vec2& size)
: Collider(position, size) {}
bool RectangleCollider::collides(const Collider& collider) const {
for (int i = position_.x; i < position_.x + size_.x; ++i)
for (int j = position_.y; j < position_.y + size_.y; ++j)
return collider.inside(glm::vec2(i, j));
return false;
}
inline bool RectangleCollider::inside(const glm::vec2& point) const {
return position_.x < point.x && position_.x + size_.x > point.x &&
position_.y < point.y && position_.y + size_.y > point.y;
}
} // yage
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