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#include "Physics/rectanglecollider.hpp"

namespace yage
{

RectangleCollider::RectangleCollider(const glm::vec2 &position, const glm::vec2 &size) :
	Collider(position, size)
{}

bool RectangleCollider::collides(const Collider &collider) const
{
	for(int i=position_.x; i<position_.x+size_.x; ++i)
		for(int j=position_.y; j<position_.y+size_.y; ++j)
			return collider.inside(glm::vec2(i, j));
	return false;
}

inline bool RectangleCollider::inside(const glm::vec2 &point) const
{
	return position_.x<point.x && position_.x+size_.x>point.x &&
		position_.y<point.y && position_.y+size_.y>point.y;
}

} // yage