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#include "Physics/rigidbody.hpp"
namespace yage
{
RigidBody::RigidBody(const glm::vec2 ¢er_of_mass, double mass, const glm::vec2 &velocity, bool gravity) :
Body(center_of_mass, mass, velocity, gravity)
{}
void RigidBody::applyForce(const glm::vec2 &force)
{
// a=F/m
glm::vec2 acceleration(force.x/mass_, force.y/mass_);
}
} // yage
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