blob: a60893ac19880cec38027850785aac8c85e6c0b7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
/* ----------------------------------------------------------------------------
* camera2d.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_CAMERA2D_H
#define YAGE_CAMERA2D_H
#include "glslprogram.h"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace yage
{
class Camera2D
{
private:
bool update_matrix_ = true;
float scale_ = 1;
glm::vec2 position_;
glm::mat4 camera_matrix_;
glm::mat4 ortho_matrix_;
public:
Camera2D(int screen_width = 1280, int screen_height = 720);
void update(GlslProgram &program);
void move(const glm::vec2 &direction);
};
} // namespace yage
#endif
|