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/* ----------------------------------------------------------------------------
* vertex.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef VERTEX_H
#define VERTEX_H
#include <glad/glad.h>
namespace yage
{
struct Position {
float x;
float y;
Position() = default;
Position(float x_, float y_) : x(x_), y(y_) {}
};
struct Color {
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
Color() = default;
Color(GLubyte r_, GLubyte g_, GLubyte b_, GLubyte a_)
: r(r_), g(g_), b(b_), a(a_)
{
}
};
struct UV {
float u;
float v;
UV() = default;
UV(float u_, float v_) : u(u_), v(v_) {}
};
struct Vertex {
Position position;
Color color;
UV uv;
Vertex() = default;
Vertex(const Position &position_, const Color &color_, const UV &uv_)
: position(position_), color(color_), uv(uv_)
{
}
void setPosition(float x, float y)
{
position.x = x;
position.y = y;
}
void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
{
color.r = r;
color.g = g;
color.b = b;
color.a = a;
}
void setUv(float u, float v)
{
uv.u = u;
uv.v = v;
}
};
} // namespace yage
#endif
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