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/** ---------------------------------------------------------------------------
* -*- c++ -*-
* @file: camera.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#pragma once
#include <glm/glm.hpp>
namespace yage
{
class Shader;
class Camera
{
private:
bool update_matrix_ = true;
float scale_ = 1;
glm::vec2 position_;
glm::mat4 camera_matrix_;
glm::mat4 ortho_matrix_;
public:
Camera(int screen_width = 1280, int screen_height = 720);
void update(Shader &program);
void move(const glm::vec2 &direction);
void zoom(float factor);
};
} // namespace yage
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