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/** ---------------------------------------------------------------------------
 * -*- c++ -*-
 * @file: texturecache.cpp
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
 * MIT License, see LICENSE file for more details.
 * ----------------------------------------------------------------------------
 */

#include "texturecache.h"
#include "../data/texture.h"
#include "imageloader.h"

namespace yage
{

Texture TextureCache::getTexture(std::string const &texture_path, int x, int y)
{
    auto itr = texture_map_.find(texture_path);

    if (itr == texture_map_.end()) {
        Texture new_texture = ImageLoader::loadPng(texture_path);
        texture_map_.insert(make_pair(texture_path, new_texture));
        new_texture.x = x;
        new_texture.y = y;
        return new_texture;
    }

    return itr->second;
}

} // namespace yage