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#ifndef YAGE_CORE_RENDERBATCH_H
#define YAGE_CORE_RENDERBATCH_H
#include <glad/glad.h>
struct RenderBatch {
GLint offset;
GLsizei num_vertices;
GLuint texture;
RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i)
: offset(offset_i), num_vertices(num_vertices_i), texture(texture_i = 0)
{
}
};
#endif
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