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/** ---------------------------------------------------------------------------
* @file: engine.cpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#include "engine.h"
namespace yage
{
void Engine::init()
{
window_.create("Game Engine", 800, 640);
for (auto &system : systems_) {
system->init();
}
}
void Engine::mainLoop()
{
while (!window_.shouldClose()) {
window_.clearBuffer();
update();
window_.swapBuffer();
}
}
void Engine::update()
{
const double dt = 1.0 / 60.0;
for (auto &system : systems_) {
system->update(dt);
}
}
void Engine::addSystem(System *system)
{
systems_.push_back(system);
}
Engine &Engine::instance()
{
static Engine engine_instance;
return engine_instance;
}
} // namespace yage
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