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/** ---------------------------------------------------------------------------
* @file: particlebody.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#pragma once
#include "body.h"
#include <math/matrix.h>
namespace yage
{
class ParticleBody : public Body
{
public:
ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
const Vector2d &velocity = Vector2d(0, 0),
bool gravity = true);
// apply a force to the rigid body
void applyForce(const Vector2d &force) override;
void update() override;
};
} // namespace yage
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