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/* ----------------------------------------------------------------------------
* rigidbody.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_RIGID_BODY_H
#define YAGE_RIGID_BODY_H
#include "particlebody.h"
#include <glm/glm.hpp>
namespace yage
{
class RigidBody : public ParticleBody
{
public:
RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
};
} // namespace yage
#endif
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