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use cgmath::vec3;
use rand::prelude::*;
mod camera;
mod colour;
mod hittable;
mod material;
mod random;
mod ray;
mod render;
mod scene;
mod sphere;
fn main() {
let image_width = 200;
let image_height = 100;
let samples = 50;
let max_depth = 25;
println!("P3\n{} {}\n255", image_width, image_height);
let mut world = scene::Scene::new();
world.add(Box::new(sphere::Sphere::new(
vec3(0.0, 0.0, -1.0), 0.5, Box::new(material::Lambertian::new(vec3(1.0, 1.0, 1.0))))));
world.add(Box::new(sphere::Sphere::new(
vec3(0.0, -100.5, -1.0), 100.0, Box::new(material::Lambertian::new(vec3(1.0, 1.0, 1.0))))));
let camera = camera::Camera::new();
let mut rng = thread_rng();
render::render(&world, camera, image_height, image_width, samples, max_depth, &mut rng);
eprintln!("\nDone")
}
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