diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 66 |
1 files changed, 6 insertions, 60 deletions
diff --git a/src/main.cpp b/src/main.cpp index e9bb016..5b950ea 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -18,66 +18,12 @@ using namespace std; int main(int argc, char *argv[]) { - cout << "executing " << argv[0] << endl; - cout << "arguments given: " << argc - 1 << endl; - - // create a render window of size 800x600 with a title. - sf::RenderWindow window(sf::VideoMode(800, 600), "A* Algorithm"); - - // print out the window size. - cout << "window size: " << window.getSize().x << ", " << window.getSize().y << endl; - - // set the constants int the file that define the grid to be displayed. - const int tile_size = 21; - const int rows = 41; - const int cols = 34; - - // print out that information. - cout << "tile size: " << tile_size << "px, rows: " << rows << ", cols: " << - cols << endl; - - // create the array of the right size using the constants. - int tiles[cols * rows]; - - // assign zeros to the tiles. - for(int i = 0; i < cols * rows; ++i) - tiles[i] = 0; - - // create a tile map that will be used to display the array. - TileMap map; - - // event loop that runs the window. - while(window.isOpen()) { - // create an event. - sf::Event event; - // check if an event has been triggered. - while(window.pollEvent(event)) - // if the event is the window closing, close the window. - if(event.type == sf::Event::Closed) - window.close(); - - // check if mouse buttons are pressed. - if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) { - // get the position of the mouse. - sf::Vector2i mouse = sf::Mouse::getPosition(window); - // set the tile colour to 1. - tiles[(int)(mouse.x / tile_size) + cols * (int)(mouse.y / tile_size)] = 1; - } else if(sf::Mouse::isButtonPressed(sf::Mouse::Right)) { - sf::Vector2i mouse = sf::Mouse::getPosition(window); - // set the tile colour to 2. - tiles[(int)(mouse.x / tile_size) + cols * (int)(mouse.y / tile_size)] = 2; - } - - // update tile map with the correct array. - map.load("res/GridTileTexture3.png", sf::Vector2f(200, 200), sf::Vector2f(tile_size, tile_size), tiles, cols, rows); - - // clear the screen. - window.clear(sf::Color(47, 47, 47)); - // draw the map onto the screen. - window.draw(map); - // display the window. - window.display(); - } + Node n1(NULL, 5); + Node n2(NULL, 2); + cout << "n1 > n2: " << (n1 > n2) << endl; + cout << "n1 < n2: " << (n1 < n2) << endl; + cout << "n1 <= n2: " << (n1 <= n2) << endl; + cout << "n1 >= n2: " << (n1 >= n2) << endl; return 0; } |