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-rw-r--r--src/main.cpp66
1 files changed, 6 insertions, 60 deletions
diff --git a/src/main.cpp b/src/main.cpp
index e9bb016..5b950ea 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -18,66 +18,12 @@
using namespace std;
int main(int argc, char *argv[]) {
- cout << "executing " << argv[0] << endl;
- cout << "arguments given: " << argc - 1 << endl;
-
- // create a render window of size 800x600 with a title.
- sf::RenderWindow window(sf::VideoMode(800, 600), "A* Algorithm");
-
- // print out the window size.
- cout << "window size: " << window.getSize().x << ", " << window.getSize().y << endl;
-
- // set the constants int the file that define the grid to be displayed.
- const int tile_size = 21;
- const int rows = 41;
- const int cols = 34;
-
- // print out that information.
- cout << "tile size: " << tile_size << "px, rows: " << rows << ", cols: " <<
- cols << endl;
-
- // create the array of the right size using the constants.
- int tiles[cols * rows];
-
- // assign zeros to the tiles.
- for(int i = 0; i < cols * rows; ++i)
- tiles[i] = 0;
-
- // create a tile map that will be used to display the array.
- TileMap map;
-
- // event loop that runs the window.
- while(window.isOpen()) {
- // create an event.
- sf::Event event;
- // check if an event has been triggered.
- while(window.pollEvent(event))
- // if the event is the window closing, close the window.
- if(event.type == sf::Event::Closed)
- window.close();
-
- // check if mouse buttons are pressed.
- if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
- // get the position of the mouse.
- sf::Vector2i mouse = sf::Mouse::getPosition(window);
- // set the tile colour to 1.
- tiles[(int)(mouse.x / tile_size) + cols * (int)(mouse.y / tile_size)] = 1;
- } else if(sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
- sf::Vector2i mouse = sf::Mouse::getPosition(window);
- // set the tile colour to 2.
- tiles[(int)(mouse.x / tile_size) + cols * (int)(mouse.y / tile_size)] = 2;
- }
-
- // update tile map with the correct array.
- map.load("res/GridTileTexture3.png", sf::Vector2f(200, 200), sf::Vector2f(tile_size, tile_size), tiles, cols, rows);
-
- // clear the screen.
- window.clear(sf::Color(47, 47, 47));
- // draw the map onto the screen.
- window.draw(map);
- // display the window.
- window.display();
- }
+ Node n1(NULL, 5);
+ Node n2(NULL, 2);
+ cout << "n1 > n2: " << (n1 > n2) << endl;
+ cout << "n1 < n2: " << (n1 < n2) << endl;
+ cout << "n1 <= n2: " << (n1 <= n2) << endl;
+ cout << "n1 >= n2: " << (n1 >= n2) << endl;
return 0;
}