aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorYann Herklotz <ymherklotz@gmail.com>2017-04-02 09:12:27 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-04-02 09:12:27 +0100
commita47822c9b2efab869713e6b307e57a6193e0414d (patch)
treec36b5f1021e5617f9fbc8d49bb8ad1613ad75742
parent6067810ec5afd6476d46c678a1a81ef947b84d6c (diff)
downloadArider-a47822c9b2efab869713e6b307e57a6193e0414d.tar.gz
Arider-a47822c9b2efab869713e6b307e57a6193e0414d.zip
moving yage
-rw-r--r--yage/CMakeLists.txt18
-rw-r--r--yage/include/yage/gl_texture.hpp13
-rw-r--r--yage/include/yage/glsl_program.hpp33
-rw-r--r--yage/include/yage/image_loader.hpp15
-rw-r--r--yage/include/yage/io_manager.hpp14
-rw-r--r--yage/include/yage/logger.hpp24
-rw-r--r--yage/include/yage/pico_png.hpp4
-rw-r--r--yage/include/yage/resource_manager.hpp18
-rw-r--r--yage/include/yage/sprite.hpp27
-rw-r--r--yage/include/yage/texture_cache.hpp20
-rw-r--r--yage/include/yage/vertex.hpp53
-rw-r--r--yage/include/yage/window.hpp30
-rw-r--r--yage/src/glsl_program.cpp138
-rw-r--r--yage/src/image_loader.cpp40
-rw-r--r--yage/src/io_manager.cpp27
-rw-r--r--yage/src/pico_png.cpp534
-rw-r--r--yage/src/resource_manager.cpp8
-rw-r--r--yage/src/sprite.cpp71
-rw-r--r--yage/src/texture_cache.cpp22
-rw-r--r--yage/src/window.cpp39
20 files changed, 0 insertions, 1148 deletions
diff --git a/yage/CMakeLists.txt b/yage/CMakeLists.txt
deleted file mode 100644
index 0f5c760..0000000
--- a/yage/CMakeLists.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-# zedengine library cmakelists.txt
-
-project(yage)
-
-# add sources to library
-set(YAGE_SOURCES ${PROJECT_SOURCE_DIR}/src/glsl_program.cpp
- ${PROJECT_SOURCE_DIR}/src/image_loader.cpp
- ${PROJECT_SOURCE_DIR}/src/io_manager.cpp
- ${PROJECT_SOURCE_DIR}/src/pico_png.cpp
- ${PROJECT_SOURCE_DIR}/src/resource_manager.cpp
- ${PROJECT_SOURCE_DIR}/src/sprite.cpp
- ${PROJECT_SOURCE_DIR}/src/texture_cache.cpp)
-
-# set include directory
-include_directories(${YAGE_INCLUDE_DIRS}/yage/)
-
-# make it a static library
-add_library(${PROJECT_NAME} ${YAGE_SOURCES})
diff --git a/yage/include/yage/gl_texture.hpp b/yage/include/yage/gl_texture.hpp
deleted file mode 100644
index 808d86b..0000000
--- a/yage/include/yage/gl_texture.hpp
+++ /dev/null
@@ -1,13 +0,0 @@
-#ifndef GL_TEXTURE_HPP
-#define GL_TEXTURE_HPP
-
-#include <GL/glew.h>
-
-struct GlTexture
-{
- GLuint id;
- int width;
- int height;
-};
-
-#endif
diff --git a/yage/include/yage/glsl_program.hpp b/yage/include/yage/glsl_program.hpp
deleted file mode 100644
index cef38a8..0000000
--- a/yage/include/yage/glsl_program.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef GLSL_PROGRAM_HPP
-#define GLSL_PROGRAM_HPP
-
-#include <GL/glew.h>
-
-#include <string>
-
-class GlslProgram
-{
-private:
- // compiled shader program id
- GLuint program_id_ = 0;
- GLuint vertex_shader_id_ = 0;
- GLuint fragment_shader_id_ = 0;
- int attribute_index_ = 0;
-
- // compiles one shader
- void compileShader(const GLuint &shader, const std::string &file_path);
-public:
- GlslProgram();
- ~GlslProgram();
-
- // compiles vertex and fragment shader
- void compileShaders(const std::string &vertex_shader_path, const std::string &fragment_shader_path);
- void linkShaders();
- void addAttribute(const std::string &attribute_name);
- GLint getUniformLocation(const std::string &uniform_name);
- void use();
- void unuse();
-};
-
-
-#endif
diff --git a/yage/include/yage/image_loader.hpp b/yage/include/yage/image_loader.hpp
deleted file mode 100644
index 5f7b97f..0000000
--- a/yage/include/yage/image_loader.hpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef IMAGE_LOADER_HPP
-#define IMAGE_LOADER_HPP
-
-#include "gl_texture.hpp"
-
-#include <string>
-
-class ImageLoader
-{
-public:
- static GlTexture loadPng(const std::string &file_path);
-};
-
-
-#endif
diff --git a/yage/include/yage/io_manager.hpp b/yage/include/yage/io_manager.hpp
deleted file mode 100644
index 05d288b..0000000
--- a/yage/include/yage/io_manager.hpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef IO_MANAGER_HPP
-#define IO_MANAGER_HPP
-
-#include <string>
-#include <vector>
-
-class IoManager
-{
-public:
- static bool readFileToBuffer(const std::string &file_path, std::vector<unsigned char> &buffer);
-};
-
-
-#endif
diff --git a/yage/include/yage/logger.hpp b/yage/include/yage/logger.hpp
deleted file mode 100644
index 36c7b9b..0000000
--- a/yage/include/yage/logger.hpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifndef LOGGER_HPP
-#define LOGGER_HPP
-
-#include <string>
-
-class Logger
-{
-public:
- template<typename Tail>
- static std::string log(std::ostream &out, Tail &&tail)
- {
- out<<tail;
- }
-
- template<typename Head, typename... Tail>
- static std::string log(std::ostream &out, Head &&head, Tail &&...tail)
- {
- out<<std::forward<Head>(head);
- log(out, std::forward<Tail>(tail)...);
- }
-};
-
-
-#endif
diff --git a/yage/include/yage/pico_png.hpp b/yage/include/yage/pico_png.hpp
deleted file mode 100644
index ef12357..0000000
--- a/yage/include/yage/pico_png.hpp
+++ /dev/null
@@ -1,4 +0,0 @@
-#include <vector>
-#include <cstdlib>
-
-extern int decodePNG(std::vector<unsigned char> &out_image, unsigned long &image_width, unsigned long &image_height, const unsigned char *in_png, size_t in_size, bool convert_to_rgba32 = true);
diff --git a/yage/include/yage/resource_manager.hpp b/yage/include/yage/resource_manager.hpp
deleted file mode 100644
index 155515a..0000000
--- a/yage/include/yage/resource_manager.hpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef RESOURCE_MANAGER_HPP
-#define RESOURCE_MANAGER_HPP
-
-#include "gl_texture.hpp"
-#include "texture_cache.hpp"
-
-#include <string>
-
-class ResourceManager
-{
-private:
- static TextureCache texture_cache_;
-public:
- static GlTexture getTexture(const std::string &texture_path);
-};
-
-
-#endif
diff --git a/yage/include/yage/sprite.hpp b/yage/include/yage/sprite.hpp
deleted file mode 100644
index 9f765c7..0000000
--- a/yage/include/yage/sprite.hpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef SPRITE_HPP
-#define SPRITE_HPP
-
-#include "gl_texture.hpp"
-
-#include <GL/glew.h>
-
-#include <string>
-
-class Sprite
-{
-private:
- float x_;
- float y_;
- float width_;
- float height_;
- GLuint vbo_id_ = 0;
- GlTexture texture_;
-public:
- Sprite();
- ~Sprite();
-
- void init(float x, float y, float width, float height, const std::string &texture_path);
- void draw();
-};
-
-#endif
diff --git a/yage/include/yage/texture_cache.hpp b/yage/include/yage/texture_cache.hpp
deleted file mode 100644
index 44dba2f..0000000
--- a/yage/include/yage/texture_cache.hpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef TEXTURE_CACHE_HPP
-#define TEXTURE_CACHE_HPP
-
-#include "gl_texture.hpp"
-
-#include <unordered_map>
-
-class TextureCache
-{
-private:
- std::unordered_map<std::string, GlTexture> texture_map_;
-public:
- TextureCache();
- ~TextureCache();
-
- GlTexture getTexture(const std::string &texture_path);
-};
-
-
-#endif
diff --git a/yage/include/yage/vertex.hpp b/yage/include/yage/vertex.hpp
deleted file mode 100644
index d9ab113..0000000
--- a/yage/include/yage/vertex.hpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef VERTEX_HPP
-#define VERTEX_HPP
-
-#include <GL/glew.h>
-
-struct Position
-{
- float x;
- float y;
-};
-
-struct Color
-{
- GLubyte r;
- GLubyte g;
- GLubyte b;
- GLubyte a;
-};
-
-struct UV
-{
- float u;
- float v;
-};
-
-struct Vertex
-{
- Position position;
- Color color;
- UV uv;
-
- void setPosition(float x, float y)
- {
- position.x = x;
- position.y = y;
- }
-
- void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
- {
- color.r = r;
- color.g = g;
- color.b = b;
- color.a = a;
- }
-
- void setUv(float u, float v)
- {
- uv.u = u;
- uv.v = v;
- }
-};
-
-#endif
diff --git a/yage/include/yage/window.hpp b/yage/include/yage/window.hpp
deleted file mode 100644
index 6f3058e..0000000
--- a/yage/include/yage/window.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef WINDOW_HPP
-#define WINDOW_HPP
-
-#include <SDL2/SDL.h>
-
-#include <string>
-
-enum class WindowFlags
-{
- SHOWN=0x1,
- HIDDEN=0x2,
- FULLSCREEN=0x4,
- BORDERLESS=0x8,
-};
-
-class Window
-{
-private:
- SDL_Window *window_=nullptr;
- int width_=1280;
- int height_=720;
-
-public:
- Window();
- ~Window();
-
- void create(const std::string &window_name, int width, int height, WindowFlags flags=WindowFlags::SHOWN);
-};
-
-#endif
diff --git a/yage/src/glsl_program.cpp b/yage/src/glsl_program.cpp
deleted file mode 100644
index 6fe7cf0..0000000
--- a/yage/src/glsl_program.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-#include "glsl_program.hpp"
-
-#include <fstream>
-#include <stdexcept>
-#include <vector>
-
-GlslProgram::GlslProgram()
-{}
-
-GlslProgram::~GlslProgram()
-{
- // cleanup all the shaders and the program
- if(fragment_shader_id_ != 0)
- glDeleteShader(fragment_shader_id_);
-
- if(vertex_shader_id_ != 0)
- glDeleteShader(vertex_shader_id_);
-
- if(program_id_ != 0)
- glDeleteProgram(program_id_);
-}
-
-void GlslProgram::compileShader(const GLuint &shader, const std::string &file_path)
-{
- // get a string with the input from the shader file
- std::ifstream file(file_path);
- if(!file.is_open())
- throw std::runtime_error("Failed to open '"+file_path+"'");
-
- std::string content = "";
- std::string line;
-
- while(std::getline(file, line))
- content+=line+"\n";
- file.close();
-
- // cast source to a c string to get the address of it and input it for compilation
- const GLchar *vertex_source = (const GLchar *)content.c_str();
- glShaderSource(shader, 1, &vertex_source, nullptr);
- glCompileShader(shader);
-
- // check if compilation was successful
- GLint is_compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, (int *)&is_compiled);
-
- // if it isn't compiled throw exception to clean up
- if(is_compiled == GL_FALSE)
- {
- GLint max_length = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length);
-
- std::vector<GLchar> error_log(max_length);
- glGetShaderInfoLog(shader, max_length, &max_length, &error_log[0]);
- std::string error_log_str((const char *)&error_log[0]);
-
- throw std::runtime_error("Couldn't compile "+file_path+" : "+error_log_str);
- }
-}
-
-void GlslProgram::compileShaders(const std::string &vertex_shader_path, const std::string &fragment_shader_path)
-{
- // create the program that will be run on GPU
- program_id_ = glCreateProgram();
-
- // create vertex shader
- vertex_shader_id_ = glCreateShader(GL_VERTEX_SHADER);
- if(vertex_shader_id_ == 0)
- throw std::runtime_error("Vertex shader failed to be created");
-
- // create fragment shader
- fragment_shader_id_ = glCreateShader(GL_FRAGMENT_SHADER);
- if(fragment_shader_id_ == 0)
- throw std::runtime_error("Fragment shader failed to be created");
-
- // compile the two shaders
- compileShader(vertex_shader_id_, vertex_shader_path);
- compileShader(fragment_shader_id_, fragment_shader_path);
-}
-
-void GlslProgram::linkShaders()
-{
- // attach the shaders that we want
- glAttachShader(program_id_, vertex_shader_id_);
- glAttachShader(program_id_, fragment_shader_id_);
-
- // link our program
- glLinkProgram(program_id_);
-
- GLint is_linked = 0;
- glGetProgramiv(program_id_, GL_LINK_STATUS, (int *)&is_linked);
- if(is_linked == GL_FALSE)
- {
- GLint max_length = 0;
- glGetProgramiv(program_id_, GL_INFO_LOG_LENGTH, &max_length);
-
- std::vector<GLchar> error_log(max_length);
- glGetProgramInfoLog(program_id_, max_length, &max_length, &error_log[0]);
-
- std::string error_log_str((const char *)&error_log[0]);
-
- throw std::runtime_error("Could not link program : "+error_log_str);
- }
-
- // detach shaders after successful link
- glDetachShader(program_id_, fragment_shader_id_);
- glDetachShader(program_id_, vertex_shader_id_);
-
- // we can then delete the shaders once we have the program
- glDeleteShader(fragment_shader_id_);
- glDeleteShader(vertex_shader_id_);
-}
-
-void GlslProgram::addAttribute(const std::string &attribute_name)
-{
- glBindAttribLocation(program_id_, attribute_index_++, attribute_name.c_str());
-}
-
-GLint GlslProgram::getUniformLocation(const std::string &uniform_name)
-{
- GLint location = glGetUniformLocation(program_id_, uniform_name.c_str());
- if((GLuint)location == GL_INVALID_INDEX)
- throw std::runtime_error("'"+uniform_name+"' not found");
- return location;
-}
-
-void GlslProgram::use()
-{
- glUseProgram(program_id_);
- for(int i = 0; i < attribute_index_; ++i)
- glEnableVertexAttribArray(i);
-}
-
-void GlslProgram::unuse()
-{
- for(int i = 0; i < attribute_index_; ++i)
- glDisableVertexAttribArray(i);
- glUseProgram(0);
-}
diff --git a/yage/src/image_loader.cpp b/yage/src/image_loader.cpp
deleted file mode 100644
index bb5485d..0000000
--- a/yage/src/image_loader.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#include "image_loader.hpp"
-#include "io_manager.hpp"
-#include "pico_png.hpp"
-
-#include <stdexcept>
-
-GlTexture ImageLoader::loadPng(const std::string &file_path)
-{
- GlTexture texture = {};
-
- std::vector<unsigned char> in;
- std::vector<unsigned char> out;
- unsigned long width, height;
-
- if(!IoManager::readFileToBuffer(file_path, in))
- throw std::runtime_error("Failed to load '"+file_path+"' to buffer");
-
- int error_code = decodePNG(out, width, height, &in[0], in.size());
- if(error_code != 0)
- throw std::runtime_error("Failed to load '"+file_path+"' to png with error code"+std::to_string(error_code));
-
- glGenTextures(1, &texture.id);
-
- glBindTexture(GL_TEXTURE_2D, texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &out[0]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-
- glGenerateMipmap(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- texture.width = (int)width;
- texture.height = (int)height;
-
- return texture;
-}
diff --git a/yage/src/io_manager.cpp b/yage/src/io_manager.cpp
deleted file mode 100644
index 106dd24..0000000
--- a/yage/src/io_manager.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "io_manager.hpp"
-
-#include <fstream>
-#include <stdexcept>
-
-bool IoManager::readFileToBuffer(const std::string &file_path, std::vector<unsigned char> &buffer)
-{
- std::ifstream file(file_path, std::ios::binary);
- if(!file.is_open())
- throw std::runtime_error("Could not open '"+file_path+"'");
-
- // seek to the end
- file.seekg(0, std::ios::end);
-
- // get the file size
- int file_size = file.tellg();
- file.seekg(0, std::ios::beg);
-
- // reduce file size by header bytes
- file_size -= file.tellg();
-
- buffer.resize(file_size);
- file.read((char *)&buffer[0], file_size);
- file.close();
-
- return true;
-}
diff --git a/yage/src/pico_png.cpp b/yage/src/pico_png.cpp
deleted file mode 100644
index 6e86634..0000000
--- a/yage/src/pico_png.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-#include <vector>
-#include <cstdlib>
-
-/*
-decodePNG: The picoPNG function, decodes a PNG file buffer in memory, into a raw pixel buffer.
-out_image: output parameter, this will contain the raw pixels after decoding.
- By default the output is 32-bit RGBA color.
- The std::vector is automatically resized to the correct size.
-image_width: output_parameter, this will contain the width of the image in pixels.
-image_height: output_parameter, this will contain the height of the image in pixels.
-in_png: pointer to the buffer of the PNG file in memory. To get it from a file on
- disk, load it and store it in a memory buffer yourself first.
-in_size: size of the input PNG file in bytes.
-convert_to_rgba32: optional parameter, true by default.
- Set to true to get the output in RGBA 32-bit (8 bit per channel) color format
- no matter what color type the original PNG image had. This gives predictable,
- useable data from any random input PNG.
- Set to false to do no color conversion at all. The result then has the same data
- type as the PNG image, which can range from 1 bit to 64 bits per pixel.
- Information about the color type or palette colors are not provided. You need
- to know this information yourself to be able to use the data so this only
- works for trusted PNG files. Use LodePNG instead of picoPNG if you need this information.
-return: 0 if success, not 0 if some error occured.
-*/
-int decodePNG(std::vector<unsigned char>& out_image, unsigned long& image_width, unsigned long& image_height, const unsigned char* in_png, size_t in_size, bool convert_to_rgba32)
-{
- // picoPNG version 20101224
- // Copyright (c) 2005-2010 Lode Vandevenne
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
-
- // picoPNG is a PNG decoder in one C++ function of around 500 lines. Use picoPNG for
- // programs that need only 1 .cpp file. Since it's a single function, it's very limited,
- // it can convert a PNG to raw pixel data either converted to 32-bit RGBA color or
- // with no color conversion at all. For anything more complex, another tiny library
- // is available: LodePNG (lodepng.c(pp)), which is a single source and header file.
- // Apologies for the compact code style, it's to make this tiny.
-
- static const unsigned long LENBASE[29] = {3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258};
- static const unsigned long LENEXTRA[29] = {0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0};
- static const unsigned long DISTBASE[30] = {1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577};
- static const unsigned long DISTEXTRA[30] = {0,0,0,0,1,1,2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
- static const unsigned long CLCL[19] = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; //code length code lengths
- struct Zlib //nested functions for zlib decompression
- {
- static unsigned long readBitFromStream(size_t& bitp, const unsigned char* bits) { unsigned long result = (bits[bitp >> 3] >> (bitp & 0x7)) & 1; bitp++; return result;}
- static unsigned long readBitsFromStream(size_t& bitp, const unsigned char* bits, size_t nbits)
- {
- unsigned long result = 0;
- for(size_t i = 0; i < nbits; i++) result += (readBitFromStream(bitp, bits)) << i;
- return result;
- }
- struct HuffmanTree
- {
- int makeFromLengths(const std::vector<unsigned long>& bitlen, unsigned long maxbitlen)
- { //make tree given the lengths
- unsigned long numcodes = (unsigned long)(bitlen.size()), treepos = 0, nodefilled = 0;
- std::vector<unsigned long> tree1d(numcodes), blcount(maxbitlen + 1, 0), nextcode(maxbitlen + 1, 0);
- for(unsigned long bits = 0; bits < numcodes; bits++) blcount[bitlen[bits]]++; //count number of instances of each code length
- for(unsigned long bits = 1; bits <= maxbitlen; bits++) nextcode[bits] = (nextcode[bits - 1] + blcount[bits - 1]) << 1;
- for(unsigned long n = 0; n < numcodes; n++) if(bitlen[n] != 0) tree1d[n] = nextcode[bitlen[n]]++; //generate all the codes
- tree2d.clear(); tree2d.resize(numcodes * 2, 32767); //32767 here means the tree2d isn't filled there yet
- for(unsigned long n = 0; n < numcodes; n++) //the codes
- for(unsigned long i = 0; i < bitlen[n]; i++) //the bits for this code
- {
- unsigned long bit = (tree1d[n] >> (bitlen[n] - i - 1)) & 1;
- if(treepos > numcodes - 2) return 55;
- if(tree2d[2 * treepos + bit] == 32767) //not yet filled in
- {
- if(i + 1 == bitlen[n]) { tree2d[2 * treepos + bit] = n; treepos = 0; } //last bit
- else { tree2d[2 * treepos + bit] = ++nodefilled + numcodes; treepos = nodefilled; } //addresses are encoded as values > numcodes
- }
- else treepos = tree2d[2 * treepos + bit] - numcodes; //subtract numcodes from address to get address value
- }
- return 0;
- }
- int decode(bool& decoded, unsigned long& result, size_t& treepos, unsigned long bit) const
- { //Decodes a symbol from the tree
- unsigned long numcodes = (unsigned long)tree2d.size() / 2;
- if(treepos >= numcodes) return 11; //error: you appeared outside the codetree
- result = tree2d[2 * treepos + bit];
- decoded = (result < numcodes);
- treepos = decoded ? 0 : result - numcodes;
- return 0;
- }
- std::vector<unsigned long> tree2d; //2D representation of a huffman tree: The one dimension is "0" or "1", the other contains all nodes and leaves of the tree.
- };
- struct Inflator
- {
- int error;
- void inflate(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, size_t inpos = 0)
- {
- size_t bp = 0, pos = 0; //bit pointer and byte pointer
- error = 0;
- unsigned long BFINAL = 0;
- while(!BFINAL && !error)
- {
- if(bp >> 3 >= in.size()) { error = 52; return; } //error, bit pointer will jump past memory
- BFINAL = readBitFromStream(bp, &in[inpos]);
- unsigned long BTYPE = readBitFromStream(bp, &in[inpos]); BTYPE += 2 * readBitFromStream(bp, &in[inpos]);
- if(BTYPE == 3) { error = 20; return; } //error: invalid BTYPE
- else if(BTYPE == 0) inflateNoCompression(out, &in[inpos], bp, pos, in.size());
- else inflateHuffmanBlock(out, &in[inpos], bp, pos, in.size(), BTYPE);
- }
- if(!error) out.resize(pos); //Only now we know the true size of out, resize it to that
- }
- void generateFixedTrees(HuffmanTree& tree, HuffmanTree& treeD) //get the tree of a deflated block with fixed tree
- {
- std::vector<unsigned long> bitlen(288, 8), bitlenD(32, 5);;
- for(size_t i = 144; i <= 255; i++) bitlen[i] = 9;
- for(size_t i = 256; i <= 279; i++) bitlen[i] = 7;
- tree.makeFromLengths(bitlen, 15);
- treeD.makeFromLengths(bitlenD, 15);
- }
- HuffmanTree codetree, codetreeD, codelengthcodetree; //the code tree for Huffman codes, dist codes, and code length codes
- unsigned long huffmanDecodeSymbol(const unsigned char* in, size_t& bp, const HuffmanTree& codetree, size_t inlength)
- { //decode a single symbol from given list of bits with given code tree. return value is the symbol
- bool decoded; unsigned long ct;
- for(size_t treepos = 0;;)
- {
- if((bp & 0x07) == 0 && (bp >> 3) > inlength) { error = 10; return 0; } //error: end reached without endcode
- error = codetree.decode(decoded, ct, treepos, readBitFromStream(bp, in)); if(error) return 0; //stop, an error happened
- if(decoded) return ct;
- }
- }
- void getTreeInflateDynamic(HuffmanTree& tree, HuffmanTree& treeD, const unsigned char* in, size_t& bp, size_t inlength)
- { //get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree
- std::vector<unsigned long> bitlen(288, 0), bitlenD(32, 0);
- if(bp >> 3 >= inlength - 2) { error = 49; return; } //the bit pointer is or will go past the memory
- size_t HLIT = readBitsFromStream(bp, in, 5) + 257; //number of literal/length codes + 257
- size_t HDIST = readBitsFromStream(bp, in, 5) + 1; //number of dist codes + 1
- size_t HCLEN = readBitsFromStream(bp, in, 4) + 4; //number of code length codes + 4
- std::vector<unsigned long> codelengthcode(19); //lengths of tree to decode the lengths of the dynamic tree
- for(size_t i = 0; i < 19; i++) codelengthcode[CLCL[i]] = (i < HCLEN) ? readBitsFromStream(bp, in, 3) : 0;
- error = codelengthcodetree.makeFromLengths(codelengthcode, 7); if(error) return;
- size_t i = 0, replength;
- while(i < HLIT + HDIST)
- {
- unsigned long code = huffmanDecodeSymbol(in, bp, codelengthcodetree, inlength); if(error) return;
- if(code <= 15) { if(i < HLIT) bitlen[i++] = code; else bitlenD[i++ - HLIT] = code; } //a length code
- else if(code == 16) //repeat previous
- {
- if(bp >> 3 >= inlength) { error = 50; return; } //error, bit pointer jumps past memory
- replength = 3 + readBitsFromStream(bp, in, 2);
- unsigned long value; //set value to the previous code
- if((i - 1) < HLIT) value = bitlen[i - 1];
- else value = bitlenD[i - HLIT - 1];
- for(size_t n = 0; n < replength; n++) //repeat this value in the next lengths
- {
- if(i >= HLIT + HDIST) { error = 13; return; } //error: i is larger than the amount of codes
- if(i < HLIT) bitlen[i++] = value; else bitlenD[i++ - HLIT] = value;
- }
- }
- else if(code == 17) //repeat "0" 3-10 times
- {
- if(bp >> 3 >= inlength) { error = 50; return; } //error, bit pointer jumps past memory
- replength = 3 + readBitsFromStream(bp, in, 3);
- for(size_t n = 0; n < replength; n++) //repeat this value in the next lengths
- {
- if(i >= HLIT + HDIST) { error = 14; return; } //error: i is larger than the amount of codes
- if(i < HLIT) bitlen[i++] = 0; else bitlenD[i++ - HLIT] = 0;
- }
- }
- else if(code == 18) //repeat "0" 11-138 times
- {
- if(bp >> 3 >= inlength) { error = 50; return; } //error, bit pointer jumps past memory
- replength = 11 + readBitsFromStream(bp, in, 7);
- for(size_t n = 0; n < replength; n++) //repeat this value in the next lengths
- {
- if(i >= HLIT + HDIST) { error = 15; return; } //error: i is larger than the amount of codes
- if(i < HLIT) bitlen[i++] = 0; else bitlenD[i++ - HLIT] = 0;
- }
- }
- else { error = 16; return; } //error: somehow an unexisting code appeared. This can never happen.
- }
- if(bitlen[256] == 0) { error = 64; return; } //the length of the end code 256 must be larger than 0
- error = tree.makeFromLengths(bitlen, 15); if(error) return; //now we've finally got HLIT and HDIST, so generate the code trees, and the function is done
- error = treeD.makeFromLengths(bitlenD, 15); if(error) return;
- }
- void inflateHuffmanBlock(std::vector<unsigned char>& out, const unsigned char* in, size_t& bp, size_t& pos, size_t inlength, unsigned long btype)
- {
- if(btype == 1) { generateFixedTrees(codetree, codetreeD); }
- else if(btype == 2) { getTreeInflateDynamic(codetree, codetreeD, in, bp, inlength); if(error) return; }
- for(;;)
- {
- unsigned long code = huffmanDecodeSymbol(in, bp, codetree, inlength); if(error) return;
- if(code == 256) return; //end code
- else if(code <= 255) //literal symbol
- {
- if(pos >= out.size()) out.resize((pos + 1) * 2); //reserve more room
- out[pos++] = (unsigned char)(code);
- }
- else if(code >= 257 && code <= 285) //length code
- {
- size_t length = LENBASE[code - 257], numextrabits = LENEXTRA[code - 257];
- if((bp >> 3) >= inlength) { error = 51; return; } //error, bit pointer will jump past memory
- length += readBitsFromStream(bp, in, numextrabits);
- unsigned long codeD = huffmanDecodeSymbol(in, bp, codetreeD, inlength); if(error) return;
- if(codeD > 29) { error = 18; return; } //error: invalid dist code (30-31 are never used)
- unsigned long dist = DISTBASE[codeD], numextrabitsD = DISTEXTRA[codeD];
- if((bp >> 3) >= inlength) { error = 51; return; } //error, bit pointer will jump past memory
- dist += readBitsFromStream(bp, in, numextrabitsD);
- size_t start = pos, back = start - dist; //backwards
- if(pos + length >= out.size()) out.resize((pos + length) * 2); //reserve more room
- for(size_t i = 0; i < length; i++) { out[pos++] = out[back++]; if(back >= start) back = start - dist; }
- }
- }
- }
- void inflateNoCompression(std::vector<unsigned char>& out, const unsigned char* in, size_t& bp, size_t& pos, size_t inlength)
- {
- while((bp & 0x7) != 0) bp++; //go to first boundary of byte
- size_t p = bp / 8;
- if(p >= inlength - 4) { error = 52; return; } //error, bit pointer will jump past memory
- unsigned long LEN = in[p] + 256 * in[p + 1], NLEN = in[p + 2] + 256 * in[p + 3]; p += 4;
- if(LEN + NLEN != 65535) { error = 21; return; } //error: NLEN is not one's complement of LEN
- if(pos + LEN >= out.size()) out.resize(pos + LEN);
- if(p + LEN > inlength) { error = 23; return; } //error: reading outside of in buffer
- for(unsigned long n = 0; n < LEN; n++) out[pos++] = in[p++]; //read LEN bytes of literal data
- bp = p * 8;
- }
- };
- int decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in) //returns error value
- {
- Inflator inflator;
- if(in.size() < 2) { return 53; } //error, size of zlib data too small
- if((in[0] * 256 + in[1]) % 31 != 0) { return 24; } //error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way
- unsigned long CM = in[0] & 15, CINFO = (in[0] >> 4) & 15, FDICT = (in[1] >> 5) & 1;
- if(CM != 8 || CINFO > 7) { return 25; } //error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec
- if(FDICT != 0) { return 26; } //error: the specification of PNG says about the zlib stream: "The additional flags shall not specify a preset dictionary."
- inflator.inflate(out, in, 2);
- return inflator.error; //note: adler32 checksum was skipped and ignored
- }
- };
- struct PNG //nested functions for PNG decoding
- {
- struct Info
- {
- unsigned long width, height, colorType, bitDepth, compressionMethod, filterMethod, interlaceMethod, key_r, key_g, key_b;
- bool key_defined; //is a transparent color key given?
- std::vector<unsigned char> palette;
- } info;
- int error;
- void decode(std::vector<unsigned char>& out, const unsigned char* in, size_t size, bool convert_to_rgba32)
- {
- error = 0;
- if(size == 0 || in == 0) { error = 48; return; } //the given data is empty
- readPngHeader(&in[0], size); if(error) return;
- size_t pos = 33; //first byte of the first chunk after the header
- std::vector<unsigned char> idat; //the data from idat chunks
- bool IEND = false, known_type = true;
- info.key_defined = false;
- while(!IEND) //loop through the chunks, ignoring unknown chunks and stopping at IEND chunk. IDAT data is put at the start of the in buffer
- {
- if(pos + 8 >= size) { error = 30; return; } //error: size of the in buffer too small to contain next chunk
- size_t chunkLength = read32bitInt(&in[pos]); pos += 4;
- if(chunkLength > 2147483647) { error = 63; return; }
- if(pos + chunkLength >= size) { error = 35; return; } //error: size of the in buffer too small to contain next chunk
- if(in[pos + 0] == 'I' && in[pos + 1] == 'D' && in[pos + 2] == 'A' && in[pos + 3] == 'T') //IDAT chunk, containing compressed image data
- {
- idat.insert(idat.end(), &in[pos + 4], &in[pos + 4 + chunkLength]);
- pos += (4 + chunkLength);
- }
- else if(in[pos + 0] == 'I' && in[pos + 1] == 'E' && in[pos + 2] == 'N' && in[pos + 3] == 'D') { pos += 4; IEND = true; }
- else if(in[pos + 0] == 'P' && in[pos + 1] == 'L' && in[pos + 2] == 'T' && in[pos + 3] == 'E') //palette chunk (PLTE)
- {
- pos += 4; //go after the 4 letters
- info.palette.resize(4 * (chunkLength / 3));
- if(info.palette.size() > (4 * 256)) { error = 38; return; } //error: palette too big
- for(size_t i = 0; i < info.palette.size(); i += 4)
- {
- for(size_t j = 0; j < 3; j++) info.palette[i + j] = in[pos++]; //RGB
- info.palette[i + 3] = 255; //alpha
- }
- }
- else if(in[pos + 0] == 't' && in[pos + 1] == 'R' && in[pos + 2] == 'N' && in[pos + 3] == 'S') //palette transparency chunk (tRNS)
- {
- pos += 4; //go after the 4 letters
- if(info.colorType == 3)
- {
- if(4 * chunkLength > info.palette.size()) { error = 39; return; } //error: more alpha values given than there are palette entries
- for(size_t i = 0; i < chunkLength; i++) info.palette[4 * i + 3] = in[pos++];
- }
- else if(info.colorType == 0)
- {
- if(chunkLength != 2) { error = 40; return; } //error: this chunk must be 2 bytes for greyscale image
- info.key_defined = 1; info.key_r = info.key_g = info.key_b = 256 * in[pos] + in[pos + 1]; pos += 2;
- }
- else if(info.colorType == 2)
- {
- if(chunkLength != 6) { error = 41; return; } //error: this chunk must be 6 bytes for RGB image
- info.key_defined = 1;
- info.key_r = 256 * in[pos] + in[pos + 1]; pos += 2;
- info.key_g = 256 * in[pos] + in[pos + 1]; pos += 2;
- info.key_b = 256 * in[pos] + in[pos + 1]; pos += 2;
- }
- else { error = 42; return; } //error: tRNS chunk not allowed for other color models
- }
- else //it's not an implemented chunk type, so ignore it: skip over the data
- {
- if(!(in[pos + 0] & 32)) { error = 69; return; } //error: unknown critical chunk (5th bit of first byte of chunk type is 0)
- pos += (chunkLength + 4); //skip 4 letters and uninterpreted data of unimplemented chunk
- known_type = false;
- }
- pos += 4; //step over CRC (which is ignored)
- }
- unsigned long bpp = getBpp(info);
- std::vector<unsigned char> scanlines(((info.width * (info.height * bpp + 7)) / 8) + info.height); //now the out buffer will be filled
- Zlib zlib; //decompress with the Zlib decompressor
- error = zlib.decompress(scanlines, idat); if(error) return; //stop if the zlib decompressor returned an error
- size_t bytewidth = (bpp + 7) / 8, outlength = (info.height * info.width * bpp + 7) / 8;
- out.resize(outlength); //time to fill the out buffer
- unsigned char* out_ = outlength ? &out[0] : 0; //use a regular pointer to the std::vector for faster code if compiled without optimization
- if(info.interlaceMethod == 0) //no interlace, just filter
- {
- size_t linestart = 0, linelength = (info.width * bpp + 7) / 8; //length in bytes of a scanline, excluding the filtertype byte
- if(bpp >= 8) //byte per byte
- for(unsigned long y = 0; y < info.height; y++)
- {
- unsigned long filterType = scanlines[linestart];
- const unsigned char* prevline = (y == 0) ? 0 : &out_[(y - 1) * info.width * bytewidth];
- unFilterScanline(&out_[linestart - y], &scanlines[linestart + 1], prevline, bytewidth, filterType, linelength); if(error) return;
- linestart += (1 + linelength); //go to start of next scanline
- }
- else //less than 8 bits per pixel, so fill it up bit per bit
- {
- std::vector<unsigned char> templine((info.width * bpp + 7) >> 3); //only used if bpp < 8
- for(size_t y = 0, obp = 0; y < info.height; y++)
- {
- unsigned long filterType = scanlines[linestart];
- const unsigned char* prevline = (y == 0) ? 0 : &out_[(y - 1) * info.width * bytewidth];
- unFilterScanline(&templine[0], &scanlines[linestart + 1], prevline, bytewidth, filterType, linelength); if(error) return;
- for(size_t bp = 0; bp < info.width * bpp;) setBitOfReversedStream(obp, out_, readBitFromReversedStream(bp, &templine[0]));
- linestart += (1 + linelength); //go to start of next scanline
- }
- }
- }
- else //interlaceMethod is 1 (Adam7)
- {
- size_t passw[7] = { (info.width + 7) / 8, (info.width + 3) / 8, (info.width + 3) / 4, (info.width + 1) / 4, (info.width + 1) / 2, (info.width + 0) / 2, (info.width + 0) / 1 };
- size_t passh[7] = { (info.height + 7) / 8, (info.height + 7) / 8, (info.height + 3) / 8, (info.height + 3) / 4, (info.height + 1) / 4, (info.height + 1) / 2, (info.height + 0) / 2 };
- size_t passstart[7] = {0};
- size_t pattern[28] = {0,4,0,2,0,1,0,0,0,4,0,2,0,1,8,8,4,4,2,2,1,8,8,8,4,4,2,2}; //values for the adam7 passes
- for(int i = 0; i < 6; i++) passstart[i + 1] = passstart[i] + passh[i] * ((passw[i] ? 1 : 0) + (passw[i] * bpp + 7) / 8);
- std::vector<unsigned char> scanlineo((info.width * bpp + 7) / 8), scanlinen((info.width * bpp + 7) / 8); //"old" and "new" scanline
- for(int i = 0; i < 7; i++)
- adam7Pass(&out_[0], &scanlinen[0], &scanlineo[0], &scanlines[passstart[i]], info.width, pattern[i], pattern[i + 7], pattern[i + 14], pattern[i + 21], passw[i], passh[i], bpp);
- }
- if(convert_to_rgba32 && (info.colorType != 6 || info.bitDepth != 8)) //conversion needed
- {
- std::vector<unsigned char> data = out;
- error = convert(out, &data[0], info, info.width, info.height);
- }
- }
- void readPngHeader(const unsigned char* in, size_t inlength) //read the information from the header and store it in the Info
- {
- if(inlength < 29) { error = 27; return; } //error: the data length is smaller than the length of the header
- if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71 || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10) { error = 28; return; } //no PNG signature
- if(in[12] != 'I' || in[13] != 'H' || in[14] != 'D' || in[15] != 'R') { error = 29; return; } //error: it doesn't start with a IHDR chunk!
- info.width = read32bitInt(&in[16]); info.height = read32bitInt(&in[20]);
- info.bitDepth = in[24]; info.colorType = in[25];
- info.compressionMethod = in[26]; if(in[26] != 0) { error = 32; return; } //error: only compression method 0 is allowed in the specification
- info.filterMethod = in[27]; if(in[27] != 0) { error = 33; return; } //error: only filter method 0 is allowed in the specification
- info.interlaceMethod = in[28]; if(in[28] > 1) { error = 34; return; } //error: only interlace methods 0 and 1 exist in the specification
- error = checkColorValidity(info.colorType, info.bitDepth);
- }
- void unFilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon, size_t bytewidth, unsigned long filterType, size_t length)
- {
- switch(filterType)
- {
- case 0: for(size_t i = 0; i < length; i++) recon[i] = scanline[i]; break;
- case 1:
- for(size_t i = 0; i < bytewidth; i++) recon[i] = scanline[i];
- for(size_t i = bytewidth; i < length; i++) recon[i] = scanline[i] + recon[i - bytewidth];
- break;
- case 2:
- if(precon) for(size_t i = 0; i < length; i++) recon[i] = scanline[i] + precon[i];
- else for(size_t i = 0; i < length; i++) recon[i] = scanline[i];
- break;
- case 3:
- if(precon)
- {
- for(size_t i = 0; i < bytewidth; i++) recon[i] = scanline[i] + precon[i] / 2;
- for(size_t i = bytewidth; i < length; i++) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) / 2);
- }
- else
- {
- for(size_t i = 0; i < bytewidth; i++) recon[i] = scanline[i];
- for(size_t i = bytewidth; i < length; i++) recon[i] = scanline[i] + recon[i - bytewidth] / 2;
- }
- break;
- case 4:
- if(precon)
- {
- for(size_t i = 0; i < bytewidth; i++) recon[i] = scanline[i] + paethPredictor(0, precon[i], 0);
- for(size_t i = bytewidth; i < length; i++) recon[i] = scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth]);
- }
- else
- {
- for(size_t i = 0; i < bytewidth; i++) recon[i] = scanline[i];
- for(size_t i = bytewidth; i < length; i++) recon[i] = scanline[i] + paethPredictor(recon[i - bytewidth], 0, 0);
- }
- break;
- default: error = 36; return; //error: unexisting filter type given
- }
- }
- void adam7Pass(unsigned char* out, unsigned char* linen, unsigned char* lineo, const unsigned char* in, unsigned long w, size_t passleft, size_t passtop, size_t spacex, size_t spacey, size_t passw, size_t passh, unsigned long bpp)
- { //filter and reposition the pixels into the output when the image is Adam7 interlaced. This function can only do it after the full image is already decoded. The out buffer must have the correct allocated memory size already.
- if(passw == 0) return;
- size_t bytewidth = (bpp + 7) / 8, linelength = 1 + ((bpp * passw + 7) / 8);
- for(unsigned long y = 0; y < passh; y++)
- {
- unsigned char filterType = in[y * linelength], *prevline = (y == 0) ? 0 : lineo;
- unFilterScanline(linen, &in[y * linelength + 1], prevline, bytewidth, filterType, (w * bpp + 7) / 8); if(error) return;
- if(bpp >= 8) for(size_t i = 0; i < passw; i++) for(size_t b = 0; b < bytewidth; b++) //b = current byte of this pixel
- out[bytewidth * w * (passtop + spacey * y) + bytewidth * (passleft + spacex * i) + b] = linen[bytewidth * i + b];
- else for(size_t i = 0; i < passw; i++)
- {
- size_t obp = bpp * w * (passtop + spacey * y) + bpp * (passleft + spacex * i), bp = i * bpp;
- for(size_t b = 0; b < bpp; b++) setBitOfReversedStream(obp, out, readBitFromReversedStream(bp, &linen[0]));
- }
- unsigned char* temp = linen; linen = lineo; lineo = temp; //swap the two buffer pointers "line old" and "line new"
- }
- }
- static unsigned long readBitFromReversedStream(size_t& bitp, const unsigned char* bits) { unsigned long result = (bits[bitp >> 3] >> (7 - (bitp & 0x7))) & 1; bitp++; return result;}
- static unsigned long readBitsFromReversedStream(size_t& bitp, const unsigned char* bits, unsigned long nbits)
- {
- unsigned long result = 0;
- for(size_t i = nbits - 1; i < nbits; i--) result += ((readBitFromReversedStream(bitp, bits)) << i);
- return result;
- }
- void setBitOfReversedStream(size_t& bitp, unsigned char* bits, unsigned long bit) { bits[bitp >> 3] |= (bit << (7 - (bitp & 0x7))); bitp++; }
- unsigned long read32bitInt(const unsigned char* buffer) { return (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]; }
- int checkColorValidity(unsigned long colorType, unsigned long bd) //return type is a LodePNG error code
- {
- if((colorType == 2 || colorType == 4 || colorType == 6)) { if(!(bd == 8 || bd == 16)) return 37; else return 0; }
- else if(colorType == 0) { if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; else return 0; }
- else if(colorType == 3) { if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 )) return 37; else return 0; }
- else return 31; //unexisting color type
- }
- unsigned long getBpp(const Info& info)
- {
- if(info.colorType == 2) return (3 * info.bitDepth);
- else if(info.colorType >= 4) return (info.colorType - 2) * info.bitDepth;
- else return info.bitDepth;
- }
- int convert(std::vector<unsigned char>& out, const unsigned char* in, Info& infoIn, unsigned long w, unsigned long h)
- { //converts from any color type to 32-bit. return value = LodePNG error code
- size_t numpixels = w * h, bp = 0;
- out.resize(numpixels * 4);
- unsigned char* out_ = out.empty() ? 0 : &out[0]; //faster if compiled without optimization
- if(infoIn.bitDepth == 8 && infoIn.colorType == 0) //greyscale
- for(size_t i = 0; i < numpixels; i++)
- {
- out_[4 * i + 0] = out_[4 * i + 1] = out_[4 * i + 2] = in[i];
- out_[4 * i + 3] = (infoIn.key_defined && in[i] == infoIn.key_r) ? 0 : 255;
- }
- else if(infoIn.bitDepth == 8 && infoIn.colorType == 2) //RGB color
- for(size_t i = 0; i < numpixels; i++)
- {
- for(size_t c = 0; c < 3; c++) out_[4 * i + c] = in[3 * i + c];
- out_[4 * i + 3] = (infoIn.key_defined == 1 && in[3 * i + 0] == infoIn.key_r && in[3 * i + 1] == infoIn.key_g && in[3 * i + 2] == infoIn.key_b) ? 0 : 255;
- }
- else if(infoIn.bitDepth == 8 && infoIn.colorType == 3) //indexed color (palette)
- for(size_t i = 0; i < numpixels; i++)
- {
- if(4U * in[i] >= infoIn.palette.size()) return 46;
- for(size_t c = 0; c < 4; c++) out_[4 * i + c] = infoIn.palette[4 * in[i] + c]; //get rgb colors from the palette
- }
- else if(infoIn.bitDepth == 8 && infoIn.colorType == 4) //greyscale with alpha
- for(size_t i = 0; i < numpixels; i++)
- {
- out_[4 * i + 0] = out_[4 * i + 1] = out_[4 * i + 2] = in[2 * i + 0];
- out_[4 * i + 3] = in[2 * i + 1];
- }
- else if(infoIn.bitDepth == 8 && infoIn.colorType == 6) for(size_t i = 0; i < numpixels; i++) for(size_t c = 0; c < 4; c++) out_[4 * i + c] = in[4 * i + c]; //RGB with alpha
- else if(infoIn.bitDepth == 16 && infoIn.colorType == 0) //greyscale
- for(size_t i = 0; i < numpixels; i++)
- {
- out_[4 * i + 0] = out_[4 * i + 1] = out_[4 * i + 2] = in[2 * i];
- out_[4 * i + 3] = (infoIn.key_defined && 256U * in[i] + in[i + 1] == infoIn.key_r) ? 0 : 255;
- }
- else if(infoIn.bitDepth == 16 && infoIn.colorType == 2) //RGB color
- for(size_t i = 0; i < numpixels; i++)
- {
- for(size_t c = 0; c < 3; c++) out_[4 * i + c] = in[6 * i + 2 * c];
- out_[4 * i + 3] = (infoIn.key_defined && 256U*in[6*i+0]+in[6*i+1] == infoIn.key_r && 256U*in[6*i+2]+in[6*i+3] == infoIn.key_g && 256U*in[6*i+4]+in[6*i+5] == infoIn.key_b) ? 0 : 255;
- }
- else if(infoIn.bitDepth == 16 && infoIn.colorType == 4) //greyscale with alpha
- for(size_t i = 0; i < numpixels; i++)
- {
- out_[4 * i + 0] = out_[4 * i + 1] = out_[4 * i + 2] = in[4 * i]; //most significant byte
- out_[4 * i + 3] = in[4 * i + 2];
- }
- else if(infoIn.bitDepth == 16 && infoIn.colorType == 6) for(size_t i = 0; i < numpixels; i++) for(size_t c = 0; c < 4; c++) out_[4 * i + c] = in[8 * i + 2 * c]; //RGB with alpha
- else if(infoIn.bitDepth < 8 && infoIn.colorType == 0) //greyscale
- for(size_t i = 0; i < numpixels; i++)
- {
- unsigned long value = (readBitsFromReversedStream(bp, in, infoIn.bitDepth) * 255) / ((1 << infoIn.bitDepth) - 1); //scale value from 0 to 255
- out_[4 * i + 0] = out_[4 * i + 1] = out_[4 * i + 2] = (unsigned char)(value);
- out_[4 * i + 3] = (infoIn.key_defined && value && ((1U << infoIn.bitDepth) - 1U) == infoIn.key_r && ((1U << infoIn.bitDepth) - 1U)) ? 0 : 255;
- }
- else if(infoIn.bitDepth < 8 && infoIn.colorType == 3) //palette
- for(size_t i = 0; i < numpixels; i++)
- {
- unsigned long value = readBitsFromReversedStream(bp, in, infoIn.bitDepth);
- if(4 * value >= infoIn.palette.size()) return 47;
- for(size_t c = 0; c < 4; c++) out_[4 * i + c] = infoIn.palette[4 * value + c]; //get rgb colors from the palette
- }
- return 0;
- }
- unsigned char paethPredictor(short a, short b, short c) //Paeth predicter, used by PNG filter type 4
- {
- short p = a + b - c, pa = p > a ? (p - a) : (a - p), pb = p > b ? (p - b) : (b - p), pc = p > c ? (p - c) : (c - p);
- return (unsigned char)((pa <= pb && pa <= pc) ? a : pb <= pc ? b : c);
- }
- };
- PNG decoder; decoder.decode(out_image, in_png, in_size, convert_to_rgba32);
- image_width = decoder.info.width; image_height = decoder.info.height;
- return decoder.error;
-}
diff --git a/yage/src/resource_manager.cpp b/yage/src/resource_manager.cpp
deleted file mode 100644
index 7bd8dd4..0000000
--- a/yage/src/resource_manager.cpp
+++ /dev/null
@@ -1,8 +0,0 @@
-#include "resource_manager.hpp"
-
-TextureCache ResourceManager::texture_cache_;
-
-GlTexture ResourceManager::getTexture(const std::string &texture_path)
-{
- return texture_cache_.getTexture(texture_path);
-}
diff --git a/yage/src/sprite.cpp b/yage/src/sprite.cpp
deleted file mode 100644
index 5821eb8..0000000
--- a/yage/src/sprite.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include "sprite.hpp"
-#include "resource_manager.hpp"
-#include "vertex.hpp"
-
-#include <cstddef>
-
-Sprite::Sprite()
-{}
-
-Sprite::~Sprite()
-{
- if(vbo_id_ != 0)
- glDeleteBuffers(1, &vbo_id_);
-}
-
-void Sprite::init(float x, float y, float width, float height, const std::string &texture_path)
-{
- x_ = x;
- y_ = y;
- width_ = width;
- height_ = height;
- texture_ = ResourceManager::getTexture(texture_path);
-
- if(vbo_id_ == 0)
- glGenBuffers(1, &vbo_id_);
-
- Vertex vertex_data[6];
-
- vertex_data[0].setPosition(x+width, y+height);
- vertex_data[0].setUv(1.f, 1.f);
-
- vertex_data[1].setPosition(x, y+height);
- vertex_data[1].setUv(0.f, 1.f);
-
- vertex_data[2].setPosition(x, y);
- vertex_data[2].setUv(0.f, 0.f);
-
- vertex_data[3].setPosition(x, y);
- vertex_data[3].setUv(0.f, 0.f);
-
- vertex_data[4].setPosition(x+width, y+height);
- vertex_data[4].setUv(1.f, 1.f);
-
- vertex_data[5].setPosition(x+width, y);
- vertex_data[5].setUv(1.f, 0.f);
-
- for(int i = 0; i < 6; ++i)
- vertex_data[i].setColor(255, 0, 255, 255);
-
- vertex_data[1].setColor(0, 255, 255, 255);
- vertex_data[4].setColor(255, 0, 0, 255);
-
- glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-void Sprite::draw()
-{
- glBindTexture(GL_TEXTURE_2D, texture_.id);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
- glEnableVertexAttribArray(0);
-
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, position));
- glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (void *)offsetof(Vertex, color));
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, uv));
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- glDisableVertexAttribArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
diff --git a/yage/src/texture_cache.cpp b/yage/src/texture_cache.cpp
deleted file mode 100644
index c57538b..0000000
--- a/yage/src/texture_cache.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#include "image_loader.hpp"
-#include "texture_cache.hpp"
-
-TextureCache::TextureCache()
-{}
-
-TextureCache::~TextureCache()
-{}
-
-GlTexture TextureCache::getTexture(const std::string &texture_path)
-{
- auto itr = texture_map_.find(texture_path);
-
- if(itr == texture_map_.end())
- {
- GlTexture new_texture = ImageLoader::loadPng(texture_path);
- texture_map_.insert(make_pair(texture_path, new_texture));
- return new_texture;
- }
-
- return itr->second;
-}
diff --git a/yage/src/window.cpp b/yage/src/window.cpp
deleted file mode 100644
index dd993d1..0000000
--- a/yage/src/window.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "window.hpp"
-
-#include <GL/glew.h>
-
-#include <iostream>
-#include <stdexcept>
-
-Window::Window()
-{}
-
-Window::~Window()
-{}
-
-void Window::create(const std::string &window_name, int width, int height, WindowFlags flags)
-{
- // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 5);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
-
- window_ = SDL_CreateWindow("Arider", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- width_, height_, SDL_WINDOW_OPENGL);
- if(window_ == nullptr)
- throw std::runtime_error("SDL_CreateWindow failed");
-
- SDL_GLContext gl_context = SDL_GL_CreateContext(window_);
- if(gl_context == nullptr)
- throw std::runtime_error("SDL_GL_CreateContext failed");
-
- GLenum error = glewInit();
- if(error != GLEW_OK)
- throw std::runtime_error("glewInit failed");
-
- std::cout<<"*** OpenGL version: "<<glGetString(GL_VERSION)<<" ***\n";
-
- SDL_GL_SetSwapInterval(1);
-
- glClearColor(0.f, 0.f, 0.f, 1.f);
-}