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cmake_minimum_required(VERSION 3.0)
project(arider)
# set version number
set(ARIDER_MAJOR_VERSION 0)
set(ARIDER_MINOR_VERSION 2)
set(ARIDER_PATCH_VERSION 0)
set(ARIDER_VERSION
${ARIDER_MAJOR_VERSION}.${ARIDER_MINOR_VERSION}${ARIDER_PATCH_VERSION})
# set standard
set(CMAKE_CXX_STANDARD 14)
# set include directories
set(ARIDER_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/include)
# set source directory
set(ARIDER_SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
set(ARIDER_TEST_DIR ${CMAKE_SOURCE_DIR}/test)
# setting right output directory
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(YAGE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/YAGE/include/
${CMAKE_SOURCE_DIR}/YAGE/include/YAGE/)
set(YAGE_LIBRARIES yage)
# setting up configuration header
configure_file (
${CMAKE_SOURCE_DIR}/config/ariderconfig.hpp.in
${CMAKE_SOURCE_DIR}/include/ariderconfig.hpp
)
# adding my executable
add_executable(${PROJECT_NAME}
${ARIDER_SOURCE_DIR}/animation.cpp
${ARIDER_SOURCE_DIR}/block.cpp
${ARIDER_SOURCE_DIR}/character.cpp
${ARIDER_SOURCE_DIR}/game.cpp
${ARIDER_SOURCE_DIR}/level.cpp
${ARIDER_SOURCE_DIR}/main.cpp
${ARIDER_SOURCE_DIR}/particle.cpp
${ARIDER_SOURCE_DIR}/player.cpp)
# adding sdl2 library
include(FindPkgConfig)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
pkg_search_module(SDL2 REQUIRED sdl2)
# add yage library
add_subdirectory(YAGE)
# adding include directories
include_directories(${ARIDER_INCLUDE_DIRS}
${YAGE_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
${SLD2_INCLUDE_DIRS})
# link libraries
target_link_libraries(${CMAKE_PROJECT_NAME}
${YAGE_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${SDL2_LIBRARIES})
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