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#ifndef GAME_HPP
#define GAME_HPP
#include "glsl_program.hpp"
#include "gl_texture.hpp"
#include "sprite.hpp"
#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <memory>
#include <vector>
enum class GameState
{
PLAY,
EXIT
};
class Game
{
private:
SDL_Window *window_ = nullptr;
int width_ = 1280;
int height_ = 720;
GameState game_state_ = GameState::PLAY;
float time_ = 0;
// Temporary program
GlslProgram program_;
std::vector<std::shared_ptr<Sprite>> sprites_;
void initSystems();
void initShaders();
void processInput();
void gameLoop();
void drawGame();
float calculateFps();
public:
Game();
~Game();
void run();
};
#endif
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