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#version 130
in vec2 vertex_position;
in vec4 vertex_color;
in vec2 vertex_uv;
out vec2 fragment_position;
out vec4 fragment_color;
out vec2 fragment_uv;
void main()
{
gl_Position.xy = vertex_position;
gl_Position.z = 0.0;
gl_Position.w = 1.0;
fragment_position = vertex_position;
fragment_color = vertex_color;
fragment_uv = vec2(vertex_uv.x, 1.0-vertex_uv.y);
}
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