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authorzedarider <ymherklotz@gmail.com>2016-11-05 12:49:32 +0000
committerzedarider <ymherklotz@gmail.com>2016-11-05 12:49:32 +0000
commit4716585d5acb45b00960eebb4f8ae4580e580da0 (patch)
treece5caa0fed7216ba83f8a8ac979807b332b6f3ce /include/chess_ai.hpp
parent146e32f222be037993fd4d1ab6148eda6c895d08 (diff)
downloadChessAI-4716585d5acb45b00960eebb4f8ae4580e580da0.tar.gz
ChessAI-4716585d5acb45b00960eebb4f8ae4580e580da0.zip
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+#ifndef CHESS_AI_HPP
+#define CHESS_AI_HPP
+
+#define CHESS_BOARD_SIZE 8
+
+#include <vector>
+#include <iostream>
+#include <string>
+
+namespace chess_ai {
+
+ enum piece_type : unsigned;
+ enum piece_colour : unsigned;
+ enum board_state : unsigned;
+ class chess_board;
+ class chess_piece;
+
+ // Describes the different types of chess pieces there are on the board
+ enum piece_type : unsigned {
+ // A pawn can only move forward twice on the first move, otherwise only
+ // once. It only take pieces that are on the diagonals in front of it,
+ // or through en passant.
+ // They are chess_initially placed as a line in front of the other pieces.
+ pawn,
+
+ // A rook can only move vertically or horizontally and they are placed
+ // in the corners of the board.
+ rook,
+
+ // A knight can only move to 8 locations around it which are specified
+ // by moving twice horizontally or vertically in a row and once
+ // diagonally. These are placed next to the rook.
+ knight,
+
+ // A Bishop can only move diagonally and are placed next to the knight
+ bishop,
+
+ // The queen combines the bishop and the rook and is placed on either
+ // d1 or d8
+ queen,
+
+ // The king moves like the queen but only for one square and is placed
+ // on e1 or e8
+ king,
+
+ // empty square
+ empty
+ };
+
+ // Describes the colour of the pieces
+ enum piece_colour : unsigned {
+ // Looking at the board white will be at the bottom
+ white,
+ // Black will be at the top
+ black,
+ // no colour
+ none
+ };
+
+ // just describes if the board is full or empty
+ enum board_state : unsigned {
+ // The starting position of the board with all pieces in the right
+ // position
+ initial,
+ // While the game is going this will be the state
+ playing,
+ // When the game is over
+ finished,
+ // When the board is completely empty
+ clear
+ };
+
+ // The chess board that will be played on
+ class chess_board {
+ public:
+
+ // Create an empty chess board
+ chess_board();
+
+ // Create a chess board depending on the state
+ chess_board(board_state state);
+
+ // prints the current board state
+ void print_board();
+
+ // Set a piece somewhere on the board replacing anything that was there
+ // previously
+ void set_piece(chess_piece piece);
+
+ // removes a piece from the board at location
+ void remove_piece(chess_piece piece);
+
+ // remove piece at a specific location only
+ void remove_piece(unsigned x, unsigned y);
+
+ protected:
+
+ void init_board_vector();
+
+ private:
+
+ // The size of the chess board is a constant and hence defined by a
+ // preprocessed define statement.
+ unsigned const SIZE = CHESS_BOARD_SIZE;
+
+ // The actual board where the values of the pieces will be changed.
+ std::vector<std::vector<chess_piece>> grid;
+ };
+
+ // Any chess piece in the game
+ class chess_piece {
+ friend class chess_board;
+ public:
+
+ // Initialises the chess piece to an empty square on the board
+ chess_piece();
+
+ // Otherwise initialise the chess piece to a king or queen where the
+ // location is alreay known
+ chess_piece(piece_type type, piece_colour colour);
+
+ // Finally initialise the chess piece to a specified piece
+ chess_piece(piece_type type, piece_colour colour, unsigned x,
+ unsigned y);
+
+ // Set the type of the chess_piece
+ void set_type(piece_type type);
+
+ // set the colour of the piece
+ void set_colour(piece_colour colour);
+
+ // set the x coordinate of the piece
+ void set_x(unsigned x);
+
+ // set the y coordinate of the piece
+ void set_y(unsigned y);
+
+ // set the different values
+ void set(piece_type type, piece_colour colour, unsigned x, unsigned y);
+
+ // overloading operators
+
+ // so that we can make two copies of a point
+ chess_piece& operator=(const chess_piece& piece) {
+ if(this != &piece) {
+ this->set(piece.type, piece.colour, piece.x, piece.y);
+ }
+ return *this;
+ }
+
+ // overload ++ operator for pawns
+ chess_piece& operator++() {
+ return *this;
+ }
+
+ // return a printable version of the square
+ std::string str();
+
+ protected:
+ private:
+
+ // Type of the chess piece, eg. bishop or queen
+ piece_type type;
+
+ // Colour of the chess piece
+ piece_colour colour;
+
+ // x location of the chess piece
+ unsigned x;
+
+ // y location of the chess piece
+ unsigned y;
+ };
+}
+
+#endif