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authorzedarider <ymherklotz@gmail.com>2016-11-05 12:49:32 +0000
committerzedarider <ymherklotz@gmail.com>2016-11-05 12:49:32 +0000
commit4716585d5acb45b00960eebb4f8ae4580e580da0 (patch)
treece5caa0fed7216ba83f8a8ac979807b332b6f3ce /src
parent146e32f222be037993fd4d1ab6148eda6c895d08 (diff)
downloadChessAI-4716585d5acb45b00960eebb4f8ae4580e580da0.tar.gz
ChessAI-4716585d5acb45b00960eebb4f8ae4580e580da0.zip
adding initial files
Diffstat (limited to 'src')
-rw-r--r--src/chess_board.cpp157
-rw-r--r--src/chess_piece.cpp66
-rw-r--r--src/main.cpp30
3 files changed, 253 insertions, 0 deletions
diff --git a/src/chess_board.cpp b/src/chess_board.cpp
new file mode 100644
index 0000000..9a6848b
--- /dev/null
+++ b/src/chess_board.cpp
@@ -0,0 +1,157 @@
+#include "../include/chess_ai.hpp"
+
+typedef std::vector<std::vector<chess_ai::chess_piece>>::
+iterator vector_iterator;
+typedef std::vector<chess_ai::chess_piece>::iterator square_iterator;
+
+chess_ai::chess_board::chess_board() {
+ init_board_vector();
+}
+
+chess_ai::chess_board::chess_board(board_state state) {
+ unsigned vec_index, sqr_index;
+
+ init_board_vector();
+
+ if(state == initial) {
+
+ for(vector_iterator it_vec = grid.begin(); it_vec != grid.end();
+ ++it_vec) {
+
+ for(square_iterator it_sqr = (*it_vec).begin();
+ it_sqr != (*it_vec).end(); ++it_sqr) {
+ chess_piece piece;
+
+ piece_colour colour;
+
+ if(vec_index < 3) {
+ colour = black;
+ } else {
+ colour = white;
+ }
+
+ vec_index = it_vec - grid.begin();
+ sqr_index = it_sqr - (*it_vec).begin();
+
+ if(vec_index == 1 || vec_index == 6) {
+ piece.set_type(pawn);
+ } else if(vec_index == 0 || vec_index == 7) {
+
+ if(sqr_index == 0 || sqr_index == 7)
+ piece.set_type(rook);
+ else if(sqr_index == 1 || sqr_index == 6)
+ piece.set_type(knight);
+ else if(sqr_index == 2 || sqr_index == 5)
+ piece.set_type(bishop);
+ else if(sqr_index == 3)
+ piece.set_type(queen);
+ else if(sqr_index == 4)
+ piece.set_type(king);
+ }
+
+ piece.set_colour(colour);
+ piece.set_x(sqr_index);
+ piece.set_y(vec_index);
+
+ *it_sqr = piece;
+ }
+ }
+ } else {
+ for(auto& row : grid) {
+ for(auto& square : row) {
+ chess_piece piece;
+ square = piece;
+ }
+ }
+ }
+}
+
+void chess_ai::chess_board::init_board_vector() {
+ for(unsigned i = 0; i < SIZE; ++i) {
+ std::vector<chess_ai::chess_piece> tmp_vec;
+ for(unsigned j = 0; j < SIZE; ++j) {
+ chess_piece piece;
+ tmp_vec.push_back(piece);
+ }
+ grid.push_back(tmp_vec);
+ }
+}
+
+void chess_ai::chess_board::print_board() {
+ std::cout << " |";
+ for(unsigned i = 0; i < SIZE; ++i) {
+ std::cout << "---|";
+ }
+ std::cout << std::endl << "8 |";
+
+ for(unsigned y = 0; y < SIZE; ++y) {
+ for(unsigned x = 0; x < SIZE; ++x) {
+ std::cout << " " << grid[y][x].str() << " |";
+ }
+
+ std::cout << std::endl << " |";
+
+
+ if(y == SIZE-1) {
+ std::cout << "---+";
+ for(unsigned i = 0; i < SIZE-2; ++i) {
+ std::cout << "---+";
+ }
+ std::cout << "---|" << std::endl;
+ } else {
+ for(unsigned i = 0; i < SIZE-1; ++i) {
+ std::cout << "---+";
+ }
+ std::cout << "---|" << std::endl;
+ std::cout << 7-y << " |";
+ }
+ }
+ std::cout << " a b c d e f g h" << std::endl;
+}
+
+void chess_ai::chess_board::set_piece(chess_piece piece) {
+ unsigned vec_index, sqr_index;
+ for(vector_iterator it_vec = grid.begin(); it_vec != grid.end(); ++it_vec) {
+ for(square_iterator it_sqr = (*it_vec).begin();
+ it_sqr != (*it_vec).end(); ++it_sqr) {
+ vec_index = it_vec - grid.begin();
+ sqr_index = it_sqr - (*it_vec).begin();
+
+ if(vec_index == piece.y && sqr_index == piece.x) {
+ *it_sqr = piece;
+ }
+ }
+ }
+}
+
+void chess_ai::chess_board::remove_piece(chess_piece piece) {
+ unsigned vec_index, sqr_index;
+ for(vector_iterator it_vec = grid.begin(); it_vec != grid.end(); ++it_vec) {
+ for(square_iterator it_sqr = (*it_vec).begin();
+ it_sqr != (*it_vec).end(); ++it_sqr) {
+ vec_index = it_vec - grid.begin();
+ sqr_index = it_sqr - (*it_vec).begin();
+
+ if(vec_index == piece.y && sqr_index == piece.x) {
+ chess_piece empty_piece;
+ *it_sqr = empty_piece;
+ }
+ }
+ }
+}
+
+void chess_ai::chess_board::remove_piece(unsigned x, unsigned y) {
+ unsigned vec_index, sqr_index;
+ for(vector_iterator it_vec = grid.begin(); it_vec != grid.end(); ++it_vec) {
+ for(square_iterator it_sqr = (*it_vec).begin();
+ it_sqr != (*it_vec).end(); ++it_sqr) {
+ vec_index = it_vec - grid.begin();
+ sqr_index = it_sqr - (*it_vec).begin();
+
+ if(vec_index == y && sqr_index == x) {
+ chess_piece empty_piece;
+ *it_sqr = empty_piece;
+ }
+ }
+ }
+}
diff --git a/src/chess_piece.cpp b/src/chess_piece.cpp
new file mode 100644
index 0000000..cd28ef8
--- /dev/null
+++ b/src/chess_piece.cpp
@@ -0,0 +1,66 @@
+#include "../include/chess_ai.hpp"
+
+chess_ai::chess_piece::chess_piece() {
+ type = empty;
+ colour = none;
+ x = -1;
+ y = -1;
+}
+
+chess_ai::chess_piece::chess_piece(piece_type type, piece_colour colour) {
+ this->type = type;
+ this->colour = colour;
+
+ if(colour == black) {
+ y = 0;
+ } else {
+ y = 7;
+ }
+
+ if(type == king) {
+ x = 4;
+ } else {
+ x = 3;
+ }
+}
+
+chess_ai::chess_piece::chess_piece(piece_type type, piece_colour colour,
+ unsigned x, unsigned y) {
+ this->type = type;
+ this->colour = colour;
+ this->x = x;
+ this->y = y;
+
+}
+
+void chess_ai::chess_piece::set_type(piece_type type) {
+ this->type = type;
+}
+
+void chess_ai::chess_piece::set_colour(piece_colour colour) {
+ this->colour = colour;
+}
+
+void chess_ai::chess_piece::set_x(unsigned x) {
+ this->x = x;
+}
+
+void chess_ai::chess_piece::set_y(unsigned y) {
+ this->y = y;
+}
+
+std::string chess_ai::chess_piece::str() {
+ if(type == empty)
+ return " ";
+ else if(type == pawn)
+ return "p";
+ else if(type == rook)
+ return "r";
+ else if(type == knight)
+ return "n";
+ else if(type == bishop)
+ return "b";
+ else if(type == queen)
+ return "q";
+ return "k";
+}
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644
index 0000000..b41c919
--- /dev/null
+++ b/src/main.cpp
@@ -0,0 +1,30 @@
+/*
+
+ description:
+
+ author: Yann Herklotz <ymherklotz@gmail.com>
+ date created: DD-MM-YYYY
+
+ */
+
+#include "../include/chess_ai.hpp"
+
+#include <iostream>
+
+using namespace std;
+using namespace chess_ai;
+
+int main(int argc, char** argv) {
+ (void)argc;
+ (void)argv;
+
+ chess_board board(initial);
+ board.print_board();
+
+ chess_piece piece(rook, white, 5, 3);
+ board.set_piece(piece);
+
+ board.print_board();
+
+ return 0;
+}