diff options
Diffstat (limited to 'include/chess_ai.hpp')
-rw-r--r-- | include/chess_ai.hpp | 123 |
1 files changed, 82 insertions, 41 deletions
diff --git a/include/chess_ai.hpp b/include/chess_ai.hpp index 2984d49..3a0d95b 100644 --- a/include/chess_ai.hpp +++ b/include/chess_ai.hpp @@ -9,13 +9,31 @@ namespace chess_ai { + // Describes the different types of chess pieces there are on the board enum piece_type : unsigned; + + // Describes the colour of the pieces enum piece_colour : unsigned; + + // just describes if the board is full or empty enum board_state : unsigned; + + // defines the errors that can happen when moving a piece + enum move_error : unsigned; + + // The chess board that will be played on class chess_board; + + // Any chess piece in the game class chess_piece; - // Describes the different types of chess pieces there are on the board + // typedefs for iterators to access elements easier + + typedef std::vector<std::vector<chess_ai::chess_piece>>:: + iterator vector_iterator; + + typedef std::vector<chess_ai::chess_piece>::iterator square_iterator; + enum piece_type : unsigned { // A pawn can only move forward twice on the first move, otherwise only // once. It only take pieces that are on the diagonals in front of it, @@ -47,7 +65,6 @@ namespace chess_ai { empty }; - // Describes the colour of the pieces enum piece_colour : unsigned { // Looking at the board white will be at the bottom white, @@ -57,7 +74,6 @@ namespace chess_ai { none }; - // just describes if the board is full or empty enum board_state : unsigned { // The starting position of the board with all pieces in the right // position @@ -70,7 +86,24 @@ namespace chess_ai { clear }; - // The chess board that will be played on + enum move_error : unsigned { + // when king is in check there are limited possibilities + move_error_KingInCheckAfterMove, + // when there is a friendly piece in the way + move_error_FriendlyPieceOnDestination, + // when there is an enemy piece blocking the way + move_error_EnemyPieceOnDestination, + // illegal move for chose piece + move_error_IllegalMove, + + // when the move is successful + move_Success, + // when a move leads to a check + move_Check, + // when a move leads to a checkmate + move_Checkmate, + }; + class chess_board { public: @@ -79,7 +112,10 @@ namespace chess_ai { // Create a chess board depending on the state chess_board(board_state state); - + + // destructor to clean up the variables + ~chess_board(); + // prints the current board state void print_board(); @@ -92,28 +128,53 @@ namespace chess_ai { // remove piece at a specific location only void remove_piece(unsigned x, unsigned y); - - protected: - void init_board_vector(); - + // move a piece according to the chess rules + move_error move_piece(chess_piece piece); + + // move piece using only x and y (for pawns) + move_error move_piece(unsigned x, unsigned y); + + // moves a piece to an x, y coordinate + move_error move_piece(chess_piece piece, unsigned x, unsigned y); + + // move piece with x and y as original and final destination + move_error move_piece(unsigned orig_x, unsigned orig_y, + unsigned dest_x, unsigned dest_y); + + // move piece and return a piece that has been captured + move_error move_piece(unsigned orig_x, unsigned orig_y, + unsigned dest_x, unsigned dest_y, + chess_piece& taken_piece); + + // iterate through the list and return the pointer to change + square_iterator& iterate_board(square_iterator& it, unsigned x, + unsigned y); + + private: - + + // initialises vector + void init_board_vector(); + + // moves the pawn and tests all the cases that it should. + move_error move_pawn(square_iterator it, square_iterator new_it, + chess_piece& taken_piece); + // The size of the chess board is a constant and hence defined by a // preprocessed define statement. - unsigned const SIZE = CHESS_BOARD_SIZE; + const unsigned SIZE; // The actual board where the values of the pieces will be changed. std::vector<std::vector<chess_piece>> grid; }; - // Any chess piece in the game class chess_piece { friend class chess_board; public: - - // Initialises the chess piece to an empty square on the board - chess_piece(); + + // Initialises the chess piece to an empty square on the board + chess_piece() : type(empty), colour(none), x(0), y(0) {} // Otherwise initialise the chess piece to a king or queen where the // location is alreay known @@ -123,6 +184,9 @@ namespace chess_ai { chess_piece(piece_type type, piece_colour colour, unsigned x, unsigned y); + // destructor to clean up the variables + ~chess_piece(); + // Set the type of the chess_piece void set_type(piece_type type); @@ -138,32 +202,9 @@ namespace chess_ai { // set the different values void set(piece_type type, piece_colour colour, unsigned x, unsigned y); - // overloading operators - - // so that we can make two copies of a point - chess_piece& operator=(const chess_piece& piece) { - if(this != &piece) { - this->set(piece.type, piece.colour, piece.x, piece.y); - } - return *this; - } - - // overload ++ operator for pawns - chess_piece& operator++() { - if(this->type == pawn) { - if(this->colour == white) { - --pawn->y; - } else { - ++pawn->y; - } - } - return *this; - } - // return a printable version of the square std::string str(); - - protected: + private: // Type of the chess piece, eg. bishop or queen @@ -171,10 +212,10 @@ namespace chess_ai { // Colour of the chess piece piece_colour colour; - + // x location of the chess piece unsigned x; - + // y location of the chess piece unsigned y; }; |