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#include "../include/chess_ai.hpp"
chess_ai::chess_piece::chess_piece(piece_type type, piece_colour colour) :
type(type), colour(colour) {
if(colour == black) {
y = 0;
} else {
y = 7;
}
if(type == king) {
x = 4;
} else {
x = 3;
}
}
chess_ai::chess_piece::chess_piece(
piece_type type,
piece_colour colour,
unsigned x,
unsigned y
) : type(type), colour(colour), x(x), y(y) {}
void chess_ai::chess_piece::set_type(piece_type type) {
this->type = type;
}
void chess_ai::chess_piece::set_colour(piece_colour colour) {
this->colour = colour;
}
void chess_ai::chess_piece::set_x(unsigned x) {
this->x = x;
}
void chess_ai::chess_piece::set_y(unsigned y) {
this->y = y;
}
void chess_ai::chess_piece::set(piece_type type, piece_colour colour,
unsigned x, unsigned y) {
set_type(type);
set_colour(colour);
set_x(x);
set_y(y);
}
chess_ai::chess_piece& chess_ai::chess_piece::operator==(const chess_piece&
piece) {
if(this != &piece) {
this->set(piece.type, piece.colour, piece.x, piece.y);
}
return *this;
}
chess_ai::chess_piece& chess_ai::chess_piece::operator++() {
if(type == pawn) {
if(colour == white)
--y;
else
++y;
}
return *this;
}
chess_ai::chess_piece chess_ai::chess_piece::operator++(int) {
chess_piece tmp(*this);
operator++();
return tmp;
}
std::string chess_ai::chess_piece::str() {
if(type == empty)
return " ";
else if(type == pawn)
return "p";
else if(type == rook)
return "r";
else if(type == knight)
return "n";
else if(type == bishop)
return "b";
else if(type == queen)
return "q";
return "k";
}
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