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author | zedarider <ymherklotz@gmail.com> | 2016-02-24 01:21:51 +0000 |
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committer | zedarider <ymherklotz@gmail.com> | 2016-02-24 01:21:51 +0000 |
commit | a7ad35b0eee5cbc851d3438bf2d488ded2ca87bf (patch) | |
tree | 30ecf93434687cc4249fd67a0ac5071b4d59226c | |
parent | d3cad948f71e079339b5910e0a0075c346a2e6cd (diff) | |
download | imperial_2015-a7ad35b0eee5cbc851d3438bf2d488ded2ca87bf.tar.gz imperial_2015-a7ad35b0eee5cbc851d3438bf2d488ded2ca87bf.zip |
finaly finish
-rw-r--r-- | 2048 Game/Game.cpp | 20 | ||||
-rw-r--r-- | 2048 Game/configFile.txt | 7 |
2 files changed, 0 insertions, 27 deletions
diff --git a/2048 Game/Game.cpp b/2048 Game/Game.cpp index 7fac05a..f2ddf44 100644 --- a/2048 Game/Game.cpp +++ b/2048 Game/Game.cpp @@ -6,10 +6,7 @@ #include <string> #include <sstream> #include <cstdlib> -<<<<<<< HEAD #include <ctime> -======= ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 /* * defines names for the constants we want to use @@ -38,11 +35,7 @@ bool checkGameOver(int(&) [GRIDSIZE][GRIDSIZE]); * as this is easier done by a seperate function */ int main(int argc, char* argv[]) { -<<<<<<< HEAD // defines the 2D and tmp array that is used to check change -======= - // defines the 2D and tmp array ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 int grid[GRIDSIZE][GRIDSIZE]; int before[GRIDSIZE][GRIDSIZE]; // defines tmp string file name to check if file exists @@ -90,13 +83,7 @@ int main(int argc, char* argv[]) { */ while(!checkGameOver(grid)) { // gets user input -<<<<<<< HEAD cin >> usrInput; -======= - cout << "Select move [w,a,s,d]: "; - cin >> usrInput; - cout << endl; ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 // copies the grid into the before grid for(int i = 0; i < GRIDSIZE; ++i) { for(int j = 0; j < GRIDSIZE; ++j) { @@ -107,10 +94,7 @@ int main(int argc, char* argv[]) { moveGrid(grid, usrInput); // check if grid has changed which means that the movement was valid if(checkGridChange(grid, before)){ -<<<<<<< HEAD cout << endl; -======= ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 // places the random number in the correct base defined above placeBase(grid); // prints the grid @@ -281,8 +265,4 @@ bool checkGameOver(int (&gridArray)[GRIDSIZE][GRIDSIZE]) { } // if none of the if statements is true it will end the games return true; -<<<<<<< HEAD -} -======= } ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 diff --git a/2048 Game/configFile.txt b/2048 Game/configFile.txt index daa81a6..485ce3e 100644 --- a/2048 Game/configFile.txt +++ b/2048 Game/configFile.txt @@ -1,11 +1,4 @@ -<<<<<<< HEAD 2 4 8 16 4 2 16 8 2 4 8 16 4 2 128 128 -======= -4 2 2 0 -0 0 0 0 -0 0 0 0 -0 0 0 0 ->>>>>>> 0a5ef9619d59eeb0769e1195298ba2f5a37fc6b5 |