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author | Yann Herklotz <git@yannherklotz.com> | 2021-01-03 12:22:14 +0000 |
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committer | Yann Herklotz <git@yannherklotz.com> | 2021-01-03 12:22:14 +0000 |
commit | 3f26ce1b76fc2ff77740b71c9470e093ebde69b5 (patch) | |
tree | a0810a6266731cf1232d0197c802f8290b27eb77 /shaders | |
parent | d0de7ca4ab79a1fcc107b540699603fa1b3d4d30 (diff) | |
download | Vivant-3f26ce1b76fc2ff77740b71c9470e093ebde69b5.tar.gz Vivant-3f26ce1b76fc2ff77740b71c9470e093ebde69b5.zip |
Format with ormolu
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/phong.frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/phong.frag.glsl b/shaders/phong.frag.glsl index a1a0645..e7d7a33 100644 --- a/shaders/phong.frag.glsl +++ b/shaders/phong.frag.glsl @@ -10,7 +10,7 @@ uniform vec3 light_pos; void main() { vec3 ambient = vec3(0.2, 0.2, 0.2); vec3 light_colour = vec3(1.0, 1.0, 1.0); - vec3 object_colour = vec3(0.5, 0.2, 0.8); + vec3 object_colour = vec3(0.8, 0.6, 0.2); vec3 norm = normalize(o_normal); vec3 light_dir = normalize(light_pos - o_frag_pos); float diff = max(dot(norm, light_dir), 0.0); |