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authorYann Herklotz <ymherklotz@gmail.com>2018-06-23 15:51:52 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-06-23 15:51:52 +0100
commit8dfc67bd3d2297410a39bf907d9a59589c6c7d9d (patch)
tree9cad91714b0aeb26c5514436cc86eda3e46b6633
parent801299f3175fccb940550cba48903decd7882822 (diff)
downloadYAGE-8dfc67bd3d2297410a39bf907d9a59589c6c7d9d.tar.gz
YAGE-8dfc67bd3d2297410a39bf907d9a59589c6c7d9d.zip
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# Entity Component System (ECS)
-This ECS is heavily inspired from the [Entityx component system](__fix
-link__). It is a much simpler and less efficient implementation, as it does not
-support dedicated pools for the different components, and only stores them on
-the heap and are directed to by pointers.
+This ECS is heavily inspired from the [Entityx component
+system](https://github.com/alecthomas/entityx). It is a much simpler and less
+efficient implementation, as it does not support dedicated pools for the
+different components, and only stores them on the heap and are directed to by
+pointers.
A future improvement would be to store the components in a contiguous area in
memory, so that the iteration through them can be more efficient.