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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-07 23:09:06 +0000 |
commit | 0a42123b150e06f28ae82e460e854984c2dc9648 (patch) | |
tree | a5909cde7cebe6d2d9f1a9da6f121b378846696e /docs/main.md | |
parent | f066218b1fce4398588d6b139477399a15f750b7 (diff) | |
download | YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.tar.gz YAGE-0a42123b150e06f28ae82e460e854984c2dc9648.zip |
[Docs] Changing documentation
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diff --git a/docs/main.md b/docs/main.md new file mode 100644 index 00000000..1373b39d --- /dev/null +++ b/docs/main.md @@ -0,0 +1,20 @@ +YAGE {#mainpage} +==== + +YAGE (Yet Another Game Engine) is a game engine that was written to learn about graphics +and eventually be used to program games. It focuses mostly on tile based 2D games +but it will eventually be expanded to handle orthographic views and finally full 3D. + +Guides +------ + +Below are some guides for different aspects of the game engine and how to use it. + +- [Sprite Batching](@ref spritebatch_guide): Used to draw efficient 2D sprites and tiles. +- [Logger](@ref logger_guide): Asynchronous logger. + +License +------- + +Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> +MIT License, see LICENSE file for more details. |