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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
commit | a8de6cb5593e3d6347393eb4c144c9cc22a470d8 (patch) | |
tree | c92063014bb76356acd09a2231e81aa084c49266 /examples/simple/resources/textureshader.vert | |
parent | 6985227db75f6adfeba880926e6629bf17b00ee8 (diff) | |
download | YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.tar.gz YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.zip |
Moving resources and generalising examples
Diffstat (limited to 'examples/simple/resources/textureshader.vert')
-rw-r--r-- | examples/simple/resources/textureshader.vert | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/examples/simple/resources/textureshader.vert b/examples/simple/resources/textureshader.vert new file mode 100644 index 00000000..447c68d4 --- /dev/null +++ b/examples/simple/resources/textureshader.vert @@ -0,0 +1,20 @@ +#version 330 + +layout(location = 0) in vec2 vertex_position; +layout(location = 1) in vec4 vertex_colour; +layout(location = 2) in vec2 vertex_uv; + +out vec2 fragment_position; +out vec4 fragment_colour; +out vec2 fragment_uv; + +uniform mat4 P; + +void main() +{ + gl_Position = vec4((P*vec4(vertex_position, 0.f, 1.f)).xy, 0.f, 1.f); + + fragment_position = vertex_position; + fragment_colour = vertex_colour; + fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); +} |