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authorYann Herklotz <ymherklotz@gmail.com>2018-05-19 15:15:20 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-05-19 15:15:20 +0100
commita8de6cb5593e3d6347393eb4c144c9cc22a470d8 (patch)
treec92063014bb76356acd09a2231e81aa084c49266 /examples/simple/resources/textureshader.vert
parent6985227db75f6adfeba880926e6629bf17b00ee8 (diff)
downloadYAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.tar.gz
YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.zip
Moving resources and generalising examples
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diff --git a/examples/simple/resources/textureshader.vert b/examples/simple/resources/textureshader.vert
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+#version 330
+
+layout(location = 0) in vec2 vertex_position;
+layout(location = 1) in vec4 vertex_colour;
+layout(location = 2) in vec2 vertex_uv;
+
+out vec2 fragment_position;
+out vec4 fragment_colour;
+out vec2 fragment_uv;
+
+uniform mat4 P;
+
+void main()
+{
+ gl_Position = vec4((P*vec4(vertex_position, 0.f, 1.f)).xy, 0.f, 1.f);
+
+ fragment_position = vertex_position;
+ fragment_colour = vertex_colour;
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
+}