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authorYann Herklotz <ymherklotz@gmail.com>2018-05-19 15:15:20 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-05-19 15:15:20 +0100
commita8de6cb5593e3d6347393eb4c144c9cc22a470d8 (patch)
treec92063014bb76356acd09a2231e81aa084c49266
parent6985227db75f6adfeba880926e6629bf17b00ee8 (diff)
downloadYAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.tar.gz
YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.zip
Moving resources and generalising examples
-rw-r--r--examples/CMakeLists.txt22
-rw-r--r--examples/shooter/bullet.cpp33
-rw-r--r--examples/shooter/bullet.h24
-rw-r--r--examples/shooter/direction.h11
-rw-r--r--examples/shooter/main.cpp171
-rw-r--r--examples/shooter/player.cpp72
-rw-r--r--examples/shooter/player.h36
-rw-r--r--examples/simple/main.cpp6
-rw-r--r--examples/simple/resources/breast_black.png (renamed from examples/resources/breast_black.png)bin225 -> 225 bytes
-rw-r--r--examples/simple/resources/bullet.png (renamed from examples/resources/bullet.png)bin1383 -> 1383 bytes
-rw-r--r--examples/simple/resources/colourshader.frag (renamed from examples/resources/colourshader.frag)0
-rw-r--r--examples/simple/resources/colourshader.vert (renamed from examples/resources/colourshader.vert)0
-rw-r--r--examples/simple/resources/container.jpg (renamed from examples/resources/container.jpg)bin184939 -> 184939 bytes
-rw-r--r--examples/simple/resources/dngn_blood_fountain.png (renamed from examples/resources/dngn_blood_fountain.png)bin955 -> 955 bytes
-rw-r--r--examples/simple/resources/fighter_fd.png (renamed from examples/resources/fighter_fd.png)bin6467 -> 6467 bytes
-rw-r--r--examples/simple/resources/fighter_fl.png (renamed from examples/resources/fighter_fl.png)bin2916 -> 2916 bytes
-rw-r--r--examples/simple/resources/fighter_md.png (renamed from examples/resources/fighter_md.png)bin6464 -> 6464 bytes
-rw-r--r--examples/simple/resources/fighter_ml.png (renamed from examples/resources/fighter_ml.png)bin2843 -> 2843 bytes
-rw-r--r--examples/simple/resources/healer_fd.png (renamed from examples/resources/healer_fd.png)bin7862 -> 7862 bytes
-rw-r--r--examples/simple/resources/healer_fl.png (renamed from examples/resources/healer_fl.png)bin3256 -> 3256 bytes
-rw-r--r--examples/simple/resources/healer_md.png (renamed from examples/resources/healer_md.png)bin6756 -> 6756 bytes
-rw-r--r--examples/simple/resources/healer_ml.png (renamed from examples/resources/healer_ml.png)bin2940 -> 2940 bytes
-rw-r--r--examples/simple/resources/learnopenglshader.frag (renamed from examples/resources/learnopenglshader.frag)0
-rw-r--r--examples/simple/resources/learnopenglshader.vert (renamed from examples/resources/learnopenglshader.vert)0
-rw-r--r--examples/simple/resources/mage_fd.png (renamed from examples/resources/mage_fd.png)bin7026 -> 7026 bytes
-rw-r--r--examples/simple/resources/mage_fl.png (renamed from examples/resources/mage_fl.png)bin3283 -> 3283 bytes
-rw-r--r--examples/simple/resources/mage_md.png (renamed from examples/resources/mage_md.png)bin6794 -> 6794 bytes
-rw-r--r--examples/simple/resources/mage_ml.png (renamed from examples/resources/mage_ml.png)bin3139 -> 3139 bytes
-rw-r--r--examples/simple/resources/ranger_fd.png (renamed from examples/resources/ranger_fd.png)bin6798 -> 6798 bytes
-rw-r--r--examples/simple/resources/ranger_fl.png (renamed from examples/resources/ranger_fl.png)bin2884 -> 2884 bytes
-rw-r--r--examples/simple/resources/ranger_md.png (renamed from examples/resources/ranger_md.png)bin6182 -> 6182 bytes
-rw-r--r--examples/simple/resources/ranger_ml.png (renamed from examples/resources/ranger_ml.png)bin2803 -> 2803 bytes
-rw-r--r--examples/simple/resources/textureshader.frag (renamed from examples/resources/textureshader.frag)0
-rw-r--r--examples/simple/resources/textureshader.vert (renamed from examples/resources/textureshader.vert)0
-rw-r--r--examples/simple/resources/wall.jpg (renamed from examples/resources/wall.jpg)bin256989 -> 256989 bytes
-rw-r--r--examples/simple/resources/wall.png (renamed from examples/resources/wall.png)bin607366 -> 607366 bytes
-rw-r--r--examples/simplegame/main.cpp113
-rwxr-xr-xscripts/travis_build2
38 files changed, 24 insertions, 466 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index 156b6a34..ec4c71e2 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -1,10 +1,22 @@
-function(make_example name)
-
+macro(make_example name)
file(GLOB SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${name}/*.cpp)
add_executable(${name} ${SOURCES})
target_link_libraries(${name} yage)
+endmacro(make_example)
+
+macro(subdirlist result curdir)
+ file(GLOB children RELATIVE ${curdir} ${curdir}/*)
+ set(dirlist "")
+ foreach(child ${children})
+ if(IS_DIRECTORY ${curdir}/${child})
+ list(APPEND dirlist ${child})
+ endif()
+ endforeach()
+ set(${result} ${dirlist})
+endmacro()
-endfunction(make_example)
+subdirlist(SUBDIRS ${CMAKE_CURRENT_SOURCE_DIR})
-make_example(simplegame)
-make_example(shooter)
+foreach(subdir ${SUBDIRS})
+ make_example(${subdir})
+endforeach()
diff --git a/examples/shooter/bullet.cpp b/examples/shooter/bullet.cpp
deleted file mode 100644
index c589b4db..00000000
--- a/examples/shooter/bullet.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "bullet.h"
-
-Bullet::Bullet(const glm::vec4 &bound, Direction dir, float speed, float depth)
- : bound_(bound), dir_(dir), speed_(speed), depth_(depth)
-{
-}
-
-void Bullet::draw(yage::SpriteBatch &sp)
-{
- switch(dir_) {
- case Direction::UP:
- bound_.y += speed_;
- break;
- case Direction::DOWN:
- bound_.y -= speed_;
- break;
- case Direction::LEFT:
- bound_.x -= speed_;
- break;
- case Direction::RIGHT:
- bound_.x += speed_;
- break;
- }
- sp.draw(
- bound_, {0, 0, 1, 1},
- yage::ResourceManager::getTexture("examples/resources/bullet.png").id,
- yage::Colour(255, 255, 255, 255), depth_);
-}
-
-glm::vec4 Bullet::position() const
-{
- return bound_;
-}
diff --git a/examples/shooter/bullet.h b/examples/shooter/bullet.h
deleted file mode 100644
index 19430fda..00000000
--- a/examples/shooter/bullet.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifndef EXAMPLES_SHOOTER_BULLET_H
-#define EXAMPLES_SHOOTER_BULLET_H
-
-#include <yage/yage.h>
-
-#include "direction.h"
-
-class Bullet : public yage::Drawable
-{
-public:
- Bullet(const glm::vec4 &bound, Direction dir, float speed, float depth = 0.f);
-
- void draw(yage::SpriteBatch &sp);
-
- // getters
- glm::vec4 position() const;
-private:
- glm::vec4 bound_;
- Direction dir_;
- float speed_;
- float depth_;
-};
-
-#endif
diff --git a/examples/shooter/direction.h b/examples/shooter/direction.h
deleted file mode 100644
index 010c6b54..00000000
--- a/examples/shooter/direction.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef EXAMPLES_SHOOTER_DIRECTION_H
-#define EXAMPLES_SHOOTER_DIRECTION_H
-
-enum class Direction {
- LEFT,
- DOWN,
- RIGHT,
- UP,
-};
-
-#endif
diff --git a/examples/shooter/main.cpp b/examples/shooter/main.cpp
deleted file mode 100644
index 5d80c350..00000000
--- a/examples/shooter/main.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-#include <yage/yage.h>
-
-#include "bullet.h"
-#include "direction.h"
-#include "player.h"
-
-#include <memory>
-#include <vector>
-
-using std::cout;
-
-int main(int argc, char **argv)
-{
- yage::init();
- yage::Window window;
- window.create("Shooter example", 800, 600);
-
- std::vector<std::unique_ptr<Bullet>> bullets;
-
- yage::Shader shader("examples/resources/textureshader.vert",
- "examples/resources/textureshader.frag");
-
- std::vector<yage::Texture> male_l = {
- yage::ResourceManager::getTexture("examples/resources/fighter_ml.png",
- 3, 4),
- yage::ResourceManager::getTexture("examples/resources/ranger_ml.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/mage_ml.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/healer_ml.png", 3,
- 4)};
- std::vector<yage::Texture> female_l = {
- yage::ResourceManager::getTexture("examples/resources/fighter_fl.png",
- 3, 4),
- yage::ResourceManager::getTexture("examples/resources/ranger_fl.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/mage_fl.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/healer_fl.png", 3,
- 4)};
- std::vector<yage::Texture> male_d = {
- yage::ResourceManager::getTexture("examples/resources/fighter_md.png",
- 3, 4),
- yage::ResourceManager::getTexture("examples/resources/ranger_md.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/mage_md.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/healer_md.png", 3,
- 4)};
- std::vector<yage::Texture> female_d = {
- yage::ResourceManager::getTexture("examples/resources/fighter_fd.png",
- 3, 4),
- yage::ResourceManager::getTexture("examples/resources/ranger_fd.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/mage_fd.png", 3,
- 4),
- yage::ResourceManager::getTexture("examples/resources/healer_fd.png", 3,
- 4)};
-
- yage::SpriteBatch sp;
- yage::Camera camera(800, 600);
-
- int i = 0;
- int j = 0;
- bool space_pressed = false;
- bool c_pressed = false;
-
- shader.use();
- shader.setUniform("texture_sampler", 0);
-
- auto textures = male_l;
-
- Player player({400, 300, 48 * 2, 64 * 2}, textures.front());
-
- while (!window.shouldClose()) {
- window.pollEvents();
-
- if (window.keyPressed(yage::key::D)) {
- player.move(Direction::RIGHT);
- }
- if (window.keyPressed(yage::key::S)) {
- player.move(Direction::DOWN);
- }
- if (window.keyPressed(yage::key::A)) {
- player.move(Direction::LEFT);
- }
- if (window.keyPressed(yage::key::W)) {
- player.move(Direction::UP);
- }
- if (!window.keyPressed(yage::key::D) &&
- !window.keyPressed(yage::key::S) &&
- !window.keyPressed(yage::key::A) &&
- !window.keyPressed(yage::key::W)) {
- player.idle();
- }
- if (window.keyPressed(yage::key::SPACE) && !space_pressed) {
- space_pressed = true;
- i = (i + 1) % textures.size();
- }
- if (!window.keyPressed(yage::key::SPACE)) {
- space_pressed = false;
- }
- if (window.keyPressed(yage::key::C) && !c_pressed) {
- c_pressed = true;
- j = (j + 1) % 4;
- switch (j) {
- case 0:
- textures = male_l;
- break;
- case 1:
- textures = male_d;
- break;
- case 2:
- textures = female_l;
- break;
- case 3:
- textures = female_d;
- break;
- }
- }
- if (!window.keyPressed(yage::key::C)) {
- c_pressed = false;
- }
-
- if (window.keyPressed(yage::key::RIGHT)) {
- bullets.push_back(std::make_unique<Bullet>(
- glm::vec4(player.position().x + player.position().z / 2.f,
- player.position().y + player.position().w / 2.f, 25,
- 25),
- Direction::RIGHT, 10.f));
- player.look(Direction::RIGHT);
- } else if (window.keyPressed(yage::key::DOWN)) {
- bullets.push_back(std::make_unique<Bullet>(
- glm::vec4(player.position().x + player.position().z / 2.f,
- player.position().y + player.position().w / 2.f, 25,
- 25),
- Direction::DOWN, 10.f, 2));
- player.look(Direction::DOWN);
- } else if (window.keyPressed(yage::key::LEFT)) {
- bullets.push_back(std::make_unique<Bullet>(
- glm::vec4(player.position().x + player.position().z / 2.f,
- player.position().y + player.position().w / 2.f, 25,
- 25),
- Direction::LEFT, 10.f, 2));
- player.look(Direction::LEFT);
- } else if (window.keyPressed(yage::key::UP)) {
- bullets.push_back(std::make_unique<Bullet>(
- glm::vec4(player.position().x + player.position().z / 2.f,
- player.position().y + player.position().w / 2.f, 25,
- 25),
- Direction::UP, 10.f));
- player.look(Direction::UP);
- }
-
- player.setTexture(textures[i]);
-
- camera.update(shader);
-
- window.clearBuffer();
- player.draw(sp);
-
- for (auto &&bullet : bullets) {
- bullet->draw(sp);
- }
-
- sp.render();
-
- window.swapBuffer();
- }
- yage::quit();
-}
diff --git a/examples/shooter/player.cpp b/examples/shooter/player.cpp
deleted file mode 100644
index dab743a9..00000000
--- a/examples/shooter/player.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "player.h"
-
-Player::Player(const glm::vec4 &bound, const yage::Texture &texture)
- : bound_(bound), texture_(texture), direction_(Direction::DOWN),
- action_(Action::IDLE), speed_(4)
-{
-}
-
-void Player::setTexture(const yage::Texture &texture) {
- texture_ = texture;
-}
-
-void Player::draw(yage::SpriteBatch &sp)
-{
- static int time = 0;
- static int iteration = 0;
- float width = 1.f / static_cast<float>(texture_.x);
- float height = 1.f / static_cast<float>(texture_.y);
-
- switch (action_) {
- case Action::IDLE:
- sp.draw(bound_,
- {width, static_cast<int>(direction_) * height, width, height},
- texture_.id, yage::Colour(255, 255, 255, 255), 1);
- break;
- case Action::MOVING:
- if(time % 15 == 0) {
- iteration = (iteration + 1) % 2;
- }
- sp.draw(bound_,
- {iteration * 2 * width, static_cast<int>(direction_) * height, width, height},
- texture_.id, yage::Colour(255, 255, 255, 255), 1);
- time = (time + 1) % 59;
- break;
- }
-}
-
-void Player::move(Direction direction)
-{
- direction_ = direction;
- action_ = Action::MOVING;
-
- switch (direction_) {
- case Direction::LEFT:
- bound_.x -= speed_;
- break;
- case Direction::DOWN:
- bound_.y -= speed_;
- break;
- case Direction::RIGHT:
- bound_.x += speed_;
- break;
- case Direction::UP:
- bound_.y += speed_;
- break;
- }
-}
-
-void Player::idle()
-{
- action_ = Action::IDLE;
-}
-
-void Player::look(Direction direction)
-{
- direction_ = direction;
-}
-
-glm::vec4 Player::position() const
-{
- return bound_;
-}
diff --git a/examples/shooter/player.h b/examples/shooter/player.h
deleted file mode 100644
index 8b5121c5..00000000
--- a/examples/shooter/player.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef EXAMPLE_SHOOTER_PLAYER_H
-#define EXAMPLE_SHOOTER_PLAYER_H
-
-#include <yage/yage.h>
-
-#include "direction.h"
-
-enum class Action {
- IDLE,
- MOVING,
-};
-
-class Player : public yage::Drawable
-{
-public:
- Player(const glm::vec4 &bound, const yage::Texture &texture);
-
- void setTexture(const yage::Texture &texture);
-
- void draw(yage::SpriteBatch &sp);
-
- void move(Direction direction);
- void idle();
- void look(Direction direction);
-
- // simple getters
- glm::vec4 position() const;
-private:
- glm::vec4 bound_;
- yage::Texture texture_;
- Direction direction_;
- Action action_;
- int speed_;
-};
-
-#endif
diff --git a/examples/simple/main.cpp b/examples/simple/main.cpp
new file mode 100644
index 00000000..0869f9b1
--- /dev/null
+++ b/examples/simple/main.cpp
@@ -0,0 +1,6 @@
+#include <iostream>
+
+int main()
+{
+ std::cout << "Hello world";
+}
diff --git a/examples/resources/breast_black.png b/examples/simple/resources/breast_black.png
index 180b292f..180b292f 100644
--- a/examples/resources/breast_black.png
+++ b/examples/simple/resources/breast_black.png
Binary files differ
diff --git a/examples/resources/bullet.png b/examples/simple/resources/bullet.png
index 89e6289b..89e6289b 100644
--- a/examples/resources/bullet.png
+++ b/examples/simple/resources/bullet.png
Binary files differ
diff --git a/examples/resources/colourshader.frag b/examples/simple/resources/colourshader.frag
index e49d1ebb..e49d1ebb 100644
--- a/examples/resources/colourshader.frag
+++ b/examples/simple/resources/colourshader.frag
diff --git a/examples/resources/colourshader.vert b/examples/simple/resources/colourshader.vert
index e5c10d77..e5c10d77 100644
--- a/examples/resources/colourshader.vert
+++ b/examples/simple/resources/colourshader.vert
diff --git a/examples/resources/container.jpg b/examples/simple/resources/container.jpg
index d07bee4e..d07bee4e 100644
--- a/examples/resources/container.jpg
+++ b/examples/simple/resources/container.jpg
Binary files differ
diff --git a/examples/resources/dngn_blood_fountain.png b/examples/simple/resources/dngn_blood_fountain.png
index 7214fd47..7214fd47 100644
--- a/examples/resources/dngn_blood_fountain.png
+++ b/examples/simple/resources/dngn_blood_fountain.png
Binary files differ
diff --git a/examples/resources/fighter_fd.png b/examples/simple/resources/fighter_fd.png
index ea576b4d..ea576b4d 100644
--- a/examples/resources/fighter_fd.png
+++ b/examples/simple/resources/fighter_fd.png
Binary files differ
diff --git a/examples/resources/fighter_fl.png b/examples/simple/resources/fighter_fl.png
index 69b677ca..69b677ca 100644
--- a/examples/resources/fighter_fl.png
+++ b/examples/simple/resources/fighter_fl.png
Binary files differ
diff --git a/examples/resources/fighter_md.png b/examples/simple/resources/fighter_md.png
index 1b333abb..1b333abb 100644
--- a/examples/resources/fighter_md.png
+++ b/examples/simple/resources/fighter_md.png
Binary files differ
diff --git a/examples/resources/fighter_ml.png b/examples/simple/resources/fighter_ml.png
index 74dca840..74dca840 100644
--- a/examples/resources/fighter_ml.png
+++ b/examples/simple/resources/fighter_ml.png
Binary files differ
diff --git a/examples/resources/healer_fd.png b/examples/simple/resources/healer_fd.png
index 138e7c48..138e7c48 100644
--- a/examples/resources/healer_fd.png
+++ b/examples/simple/resources/healer_fd.png
Binary files differ
diff --git a/examples/resources/healer_fl.png b/examples/simple/resources/healer_fl.png
index 8360cfb9..8360cfb9 100644
--- a/examples/resources/healer_fl.png
+++ b/examples/simple/resources/healer_fl.png
Binary files differ
diff --git a/examples/resources/healer_md.png b/examples/simple/resources/healer_md.png
index 20ce4d2f..20ce4d2f 100644
--- a/examples/resources/healer_md.png
+++ b/examples/simple/resources/healer_md.png
Binary files differ
diff --git a/examples/resources/healer_ml.png b/examples/simple/resources/healer_ml.png
index 28377d6b..28377d6b 100644
--- a/examples/resources/healer_ml.png
+++ b/examples/simple/resources/healer_ml.png
Binary files differ
diff --git a/examples/resources/learnopenglshader.frag b/examples/simple/resources/learnopenglshader.frag
index 30919459..30919459 100644
--- a/examples/resources/learnopenglshader.frag
+++ b/examples/simple/resources/learnopenglshader.frag
diff --git a/examples/resources/learnopenglshader.vert b/examples/simple/resources/learnopenglshader.vert
index 7b24b5d7..7b24b5d7 100644
--- a/examples/resources/learnopenglshader.vert
+++ b/examples/simple/resources/learnopenglshader.vert
diff --git a/examples/resources/mage_fd.png b/examples/simple/resources/mage_fd.png
index b6a692f7..b6a692f7 100644
--- a/examples/resources/mage_fd.png
+++ b/examples/simple/resources/mage_fd.png
Binary files differ
diff --git a/examples/resources/mage_fl.png b/examples/simple/resources/mage_fl.png
index 66f5d2e5..66f5d2e5 100644
--- a/examples/resources/mage_fl.png
+++ b/examples/simple/resources/mage_fl.png
Binary files differ
diff --git a/examples/resources/mage_md.png b/examples/simple/resources/mage_md.png
index 40838087..40838087 100644
--- a/examples/resources/mage_md.png
+++ b/examples/simple/resources/mage_md.png
Binary files differ
diff --git a/examples/resources/mage_ml.png b/examples/simple/resources/mage_ml.png
index d559fb56..d559fb56 100644
--- a/examples/resources/mage_ml.png
+++ b/examples/simple/resources/mage_ml.png
Binary files differ
diff --git a/examples/resources/ranger_fd.png b/examples/simple/resources/ranger_fd.png
index e574cb1f..e574cb1f 100644
--- a/examples/resources/ranger_fd.png
+++ b/examples/simple/resources/ranger_fd.png
Binary files differ
diff --git a/examples/resources/ranger_fl.png b/examples/simple/resources/ranger_fl.png
index 9bc31719..9bc31719 100644
--- a/examples/resources/ranger_fl.png
+++ b/examples/simple/resources/ranger_fl.png
Binary files differ
diff --git a/examples/resources/ranger_md.png b/examples/simple/resources/ranger_md.png
index 5803cbe6..5803cbe6 100644
--- a/examples/resources/ranger_md.png
+++ b/examples/simple/resources/ranger_md.png
Binary files differ
diff --git a/examples/resources/ranger_ml.png b/examples/simple/resources/ranger_ml.png
index e2e528b4..e2e528b4 100644
--- a/examples/resources/ranger_ml.png
+++ b/examples/simple/resources/ranger_ml.png
Binary files differ
diff --git a/examples/resources/textureshader.frag b/examples/simple/resources/textureshader.frag
index ae12f4b0..ae12f4b0 100644
--- a/examples/resources/textureshader.frag
+++ b/examples/simple/resources/textureshader.frag
diff --git a/examples/resources/textureshader.vert b/examples/simple/resources/textureshader.vert
index 447c68d4..447c68d4 100644
--- a/examples/resources/textureshader.vert
+++ b/examples/simple/resources/textureshader.vert
diff --git a/examples/resources/wall.jpg b/examples/simple/resources/wall.jpg
index 49631987..49631987 100644
--- a/examples/resources/wall.jpg
+++ b/examples/simple/resources/wall.jpg
Binary files differ
diff --git a/examples/resources/wall.png b/examples/simple/resources/wall.png
index 3eb2cd6e..3eb2cd6e 100644
--- a/examples/resources/wall.png
+++ b/examples/simple/resources/wall.png
Binary files differ
diff --git a/examples/simplegame/main.cpp b/examples/simplegame/main.cpp
deleted file mode 100644
index bea3bc8d..00000000
--- a/examples/simplegame/main.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/** ---------------------------------------------------------------------------
- * @file: simplegame.cpp
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
- * MIT License, see LICENSE file for more details.
- * ----------------------------------------------------------------------------
- */
-
-#include <yage.cpp>
-
-#include <cstdlib>
-#include <ctime>
-#include <iostream>
-
-using std::cout;
-
-using namespace yage;
-
-int main()
-{
- yage::init();
- Logger logger;
- srand(time(nullptr));
- Window window;
- window.create("Simple Game", 1920, 1080);
-
- Shader textureProgram("examples/resources/textureshader.vert",
- "examples/resources/textureshader.frag");
- SpriteBatch sp;
-
- Texture fountain = ResourceManager::getTexture(
- "examples/resources/dngn_blood_fountain.png");
- Texture breast_plate =
- ResourceManager::getTexture("examples/resources/breast_black.png");
-
- Texture brick = ResourceManager::getTexture("examples/resources/wall.png");
-
- yLogDebug << "texture: " << brick.width << ", " << brick.height;
-
- Camera camera(1920, 1080);
- textureProgram.use();
- textureProgram.setUniform("texture_sampler", 0);
-
- double prev_time = glfwGetTime();
- double final_time = 0;
- double diff = 0;
- double fps = 0;
- int i = 0;
- double time;
-
- while (!window.shouldClose()) {
- window.clearBuffer();
- Texture texture = fountain;
-
- window.pollEvents();
- if (window.keyPressed(yage::key::SPACE)) {
- cout << "Pressed A" << '\n';
- }
- if (window.keyPressed(yage::key::E)) {
- texture = breast_plate;
- }
- if (window.keyPressed(yage::key::EQUAL)) {
- camera.zoom(0.1f);
- }
- if (window.keyPressed(yage::key::MINUS)) {
- camera.zoom(-0.1f);
- }
- if (window.keyPressed(yage::key::LEFT)) {
- camera.move({-5.f, 0.f});
- }
- if (window.keyPressed(yage::key::RIGHT)) {
- camera.move({5.f, 0.f});
- }
- if (window.keyPressed(yage::key::UP)) {
- camera.move({0.f, 5.f});
- }
- if (window.keyPressed(yage::key::DOWN)) {
- camera.move({0.f, -5.f});
- }
-
- camera.update(textureProgram);
-
- int amount = 10;
- time = glfwGetTime();
- for (int i = 0; i < 1920 / amount; i++) {
- for (int j = 0; j < 1080 / amount; j++)
- sp.draw({(float)(amount * i), (float)(amount * j),
- (float)amount, (float)amount},
- {0.f, 0.f, 1.f, 1.f}, texture.id,
- Colour(rand() % 256, rand() % 256, rand() % 256, 255),
- 0);
- }
-
- sp.draw({50, 50, 100, 100}, {0, 0, 1, 1}, brick.id,
- Colour(255, 255, 255, 255), 1);
- yLogDebug << "draw: " << glfwGetTime() - time;
-
- time = glfwGetTime();
- sp.render();
- yLogDebug << "render: " << glfwGetTime() - time;
- window.swapBuffer();
-
- if (i == 0) {
- final_time = glfwGetTime();
- diff = final_time - prev_time;
- prev_time = final_time;
- fps = 1 / diff * 30;
- yLogInfo << "fps: " << fps;
- }
- i = (i + 1) % 30;
- }
- yage::quit();
-}
diff --git a/scripts/travis_build b/scripts/travis_build
index e60088c8..7da8a258 100755
--- a/scripts/travis_build
+++ b/scripts/travis_build
@@ -12,7 +12,7 @@ cd $TRAVIS_BUILD_DIR
# start building
mkdir -p build
cd build
-cmake -DYAGE_BUILD_TESTS=ON -DYAGE_BUILD_DOCS=ON ..
+cmake -DYAGE_BUILD_TESTS=ON -DYAGE_BUILD_DOCS=ON -DYAGE_BUILD_EXAMPLES=ON ..
make
cd tests
ctest -j 2 --schedule-random --repeat-until-fail 3