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authorYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
commitfbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch)
tree1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/default_shader.vert
parentcf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff)
downloadYAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz
YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip
Adding default shaders
Diffstat (limited to 'resources/default_shader.vert')
-rw-r--r--resources/default_shader.vert22
1 files changed, 0 insertions, 22 deletions
diff --git a/resources/default_shader.vert b/resources/default_shader.vert
deleted file mode 100644
index d591e4bf..00000000
--- a/resources/default_shader.vert
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 130
-
-in vec2 vertex_position;
-in vec4 vertex_colour;
-in vec2 vertex_uv;
-
-out vec2 fragment_position;
-out vec4 fragment_colour;
-out vec2 fragment_uv;
-
-uniform mat4 P;
-
-void main()
-{
- gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
-
- fragment_position = vertex_position;
- fragment_colour = vertex_colour;
- fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
-}