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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
commit | fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch) | |
tree | 1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/default_shader.vert | |
parent | cf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff) | |
download | YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip |
Adding default shaders
Diffstat (limited to 'resources/default_shader.vert')
-rw-r--r-- | resources/default_shader.vert | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/resources/default_shader.vert b/resources/default_shader.vert deleted file mode 100644 index d591e4bf..00000000 --- a/resources/default_shader.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 130 - -in vec2 vertex_position; -in vec4 vertex_colour; -in vec2 vertex_uv; - -out vec2 fragment_position; -out vec4 fragment_colour; -out vec2 fragment_uv; - -uniform mat4 P; - -void main() -{ - gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy; - gl_Position.z = 0.0; - gl_Position.w = 1.0; - - fragment_position = vertex_position; - fragment_colour = vertex_colour; - fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); -} |