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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
commit | fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch) | |
tree | 1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/defaultshader.vert | |
parent | cf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff) | |
download | YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip |
Adding default shaders
Diffstat (limited to 'resources/defaultshader.vert')
-rw-r--r-- | resources/defaultshader.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/resources/defaultshader.vert b/resources/defaultshader.vert new file mode 100644 index 00000000..d591e4bf --- /dev/null +++ b/resources/defaultshader.vert @@ -0,0 +1,22 @@ +#version 130 + +in vec2 vertex_position; +in vec4 vertex_colour; +in vec2 vertex_uv; + +out vec2 fragment_position; +out vec4 fragment_colour; +out vec2 fragment_uv; + +uniform mat4 P; + +void main() +{ + gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy; + gl_Position.z = 0.0; + gl_Position.w = 1.0; + + fragment_position = vertex_position; + fragment_colour = vertex_colour; + fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); +} |