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authorYann Herklotz <ymherklotz@gmail.com>2017-11-12 22:30:20 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-12 22:30:20 +0000
commite68759a4101567a27e306eae0a907baa759ae80c (patch)
treec90733351cb7a8a02f91725118593c1c4f19c563 /resources
parent5fb7c972d44a3ce0a067101885d2e0c1966e7c89 (diff)
downloadYAGE-e68759a4101567a27e306eae0a907baa759ae80c.tar.gz
YAGE-e68759a4101567a27e306eae0a907baa759ae80c.zip
Designing simple preview game
Diffstat (limited to 'resources')
-rw-r--r--resources/default_shader.frag7
-rw-r--r--resources/default_shader.vert22
2 files changed, 29 insertions, 0 deletions
diff --git a/resources/default_shader.frag b/resources/default_shader.frag
new file mode 100644
index 00000000..93db96da
--- /dev/null
+++ b/resources/default_shader.frag
@@ -0,0 +1,7 @@
+#version 130
+
+in vec2 fragment_position;
+in vec4 fragment_colour;
+in vec2 fragment_uv;
+
+out vec4 colour;
diff --git a/resources/default_shader.vert b/resources/default_shader.vert
new file mode 100644
index 00000000..d591e4bf
--- /dev/null
+++ b/resources/default_shader.vert
@@ -0,0 +1,22 @@
+#version 130
+
+in vec2 vertex_position;
+in vec4 vertex_colour;
+in vec2 vertex_uv;
+
+out vec2 fragment_position;
+out vec4 fragment_colour;
+out vec2 fragment_uv;
+
+uniform mat4 P;
+
+void main()
+{
+ gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
+ gl_Position.z = 0.0;
+ gl_Position.w = 1.0;
+
+ fragment_position = vertex_position;
+ fragment_colour = vertex_colour;
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
+}