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authorYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
commitf776df6076725d14679b31168e3ede53c966182e (patch)
treeb843d7ef0d0722a1b3571ee09aa1345d19c60e7f /yage/base/glslprogram.h
parent1bb0ef8960c71ef505a351702bec54c01ba15e22 (diff)
downloadYAGE-f776df6076725d14679b31168e3ede53c966182e.tar.gz
YAGE-f776df6076725d14679b31168e3ede53c966182e.zip
renaming base folder
Diffstat (limited to 'yage/base/glslprogram.h')
-rw-r--r--yage/base/glslprogram.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/yage/base/glslprogram.h b/yage/base/glslprogram.h
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@@ -1,52 +0,0 @@
-/* ----------------------------------------------------------------------------
- * glslprogram.h
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#ifndef GLSL_PROGRAM_H
-#define GLSL_PROGRAM_H
-
-#include <glad/glad.h>
-
-#include <string>
-
-namespace yage
-{
-
-class GlslProgram
-{
-private:
- /// compiled shader program id
- GLuint program_id_ = 0;
- GLuint vertex_shader_id_ = 0;
- GLuint fragment_shader_id_ = 0;
- int attribute_index_ = 0;
-
- /// compiles one shader
- void compileShader(const GLuint &shader, const std::string &file_path);
-
-public:
- GlslProgram() = default;
- GlslProgram(const GlslProgram &) = delete;
- GlslProgram(GlslProgram &&) = delete;
- ~GlslProgram();
-
- GlslProgram &operator=(const GlslProgram &) = delete;
- GlslProgram &operator=(GlslProgram &&) = delete;
-
- /// compiles vertex and fragment shader
- void compileShaders(const std::string &vertex_shader_path,
- const std::string &fragment_shader_path);
- void linkShaders();
- void addAttribute(const std::string &attribute_name);
- GLint getUniformLocation(const std::string &uniform_name);
- void use();
- void unuse();
-};
-
-} // namespace yage
-
-#endif