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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-10-12 14:57:26 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-10-12 14:57:26 +0100 |
commit | 1bb0ef8960c71ef505a351702bec54c01ba15e22 (patch) | |
tree | 365811364237f1e55e66f421b93cad8adcf51eda /yage/base/spritebatch.h | |
parent | ba733040afb85d4c287a2ec464db05cb86a53fca (diff) | |
download | YAGE-1bb0ef8960c71ef505a351702bec54c01ba15e22.tar.gz YAGE-1bb0ef8960c71ef505a351702bec54c01ba15e22.zip |
Fixing spritesheet and fixed #12
Diffstat (limited to 'yage/base/spritebatch.h')
-rw-r--r-- | yage/base/spritebatch.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/yage/base/spritebatch.h b/yage/base/spritebatch.h index 3b4aca76..953055f6 100644 --- a/yage/base/spritebatch.h +++ b/yage/base/spritebatch.h @@ -6,8 +6,8 @@ * ---------------------------------------------------------------------------- */ -/** @file - */ +/** @file + */ #ifndef YAGE_SPRITE_BATCH_H #define YAGE_SPRITE_BATCH_H @@ -16,6 +16,7 @@ #include <glad/glad.h> #include <glm/glm.hpp> +#include <yage/math/matrix.h> #include <vector> @@ -92,8 +93,9 @@ public: void begin(); void end(); // adds a sprite to the sprite batch to be rendered later - void draw(const glm::vec4 &destination_rect, const glm::vec4 &uv_rect, - GLuint texture, const Color &color, float depth); + void draw(const yage::Vector4f &destination_rect, + const yage::Vector4f &uv_rect, GLuint texture, const Color &color, + float depth); // render the batch void render(); |