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-rw-r--r--yage/base/spritebatch.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/yage/base/spritebatch.h b/yage/base/spritebatch.h
index 3b4aca76..953055f6 100644
--- a/yage/base/spritebatch.h
+++ b/yage/base/spritebatch.h
@@ -6,8 +6,8 @@
* ----------------------------------------------------------------------------
*/
-/** @file
- */
+/** @file
+ */
#ifndef YAGE_SPRITE_BATCH_H
#define YAGE_SPRITE_BATCH_H
@@ -16,6 +16,7 @@
#include <glad/glad.h>
#include <glm/glm.hpp>
+#include <yage/math/matrix.h>
#include <vector>
@@ -92,8 +93,9 @@ public:
void begin();
void end();
// adds a sprite to the sprite batch to be rendered later
- void draw(const glm::vec4 &destination_rect, const glm::vec4 &uv_rect,
- GLuint texture, const Color &color, float depth);
+ void draw(const yage::Vector4f &destination_rect,
+ const yage::Vector4f &uv_rect, GLuint texture, const Color &color,
+ float depth);
// render the batch
void render();