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authorYann Herklotz <ymherklotz@gmail.com>2018-05-04 18:36:07 +0100
committerYann Herklotz <ymherklotz@gmail.com>2018-05-04 18:36:07 +0100
commit09535633913069f4653c270501059c38c2d09a99 (patch)
tree1bf8d22f96461ff0136e7876bfc8adebb306d94f /yage/core/core.h
parent2f24449366139c71aa92f041bce15362fe11acba (diff)
downloadYAGE-09535633913069f4653c270501059c38c2d09a99.tar.gz
YAGE-09535633913069f4653c270501059c38c2d09a99.zip
Adding a core component, and removing implementation from yage.h
Diffstat (limited to 'yage/core/core.h')
-rw-r--r--yage/core/core.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/yage/core/core.h b/yage/core/core.h
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+/** ---------------------------------------------------------------------------
+ * @file: core.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
+ * MIT License, see LICENSE file for more details.
+ * ----------------------------------------------------------------------------
+ */
+
+/**
+ * Project namespace.
+ *
+ * Avoids collision as all the classes and global functions are wrapped in.
+ */
+namespace yage
+{
+
+/**
+ *
+ */
+extern void glfwErrorCallback(int, const char *);
+
+/**
+ * Initializes YAGE.
+ *
+ * This is there to initialize GLFW, which is the current
+ * window manager that is used with OpenGL.
+ */
+extern void init();
+
+/**
+ * Quit and cleanup YAGE.
+ *
+ * This also cleans up GLFW after it was initialized.
+ */
+extern void quit();
+
+} // namespace yage