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authorYann Herklotz <ymherklotz@gmail.com>2017-09-09 07:55:22 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-09-09 07:55:22 +0100
commit60072c1d8089ffd3294e76636198d14710be95b8 (patch)
tree511d459e9afe69ca58d05880eb53ce44a9a183c6 /yage/physics/particlebody.h
parent660996bd750dbb5fcdce85845ee6b260f3ed23eb (diff)
downloadYAGE-60072c1d8089ffd3294e76636198d14710be95b8.tar.gz
YAGE-60072c1d8089ffd3294e76636198d14710be95b8.zip
Restructuring
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diff --git a/yage/physics/particlebody.h b/yage/physics/particlebody.h
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+/* ----------------------------------------------------------------------------
+ * particlebody.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+#ifndef YAGE_PHYSICS_PARTICLE_BODY_H
+#define YAGE_PHYSICS_PARTICLE_BODY_H
+
+#include "body.h"
+
+#include <YAGE/Math/matrix.h>
+
+namespace yage
+{
+
+class ParticleBody : public Body
+{
+public:
+ ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
+ const Vector2d &velocity = Vector2d(0, 0),
+ bool gravity = true);
+
+ // apply a force to the rigid body
+ void applyForce(const Vector2d &force) override;
+ void update() override;
+};
+
+} // namespace yage
+
+#endif