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+/* ----------------------------------------------------------------------------
+ * particlebody.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+#ifndef YAGE_PHYSICS_PARTICLE_BODY_H
+#define YAGE_PHYSICS_PARTICLE_BODY_H
+
+#include "body.h"
+
+#include <YAGE/Math/matrix.h>
+
+namespace yage
+{
+
+class ParticleBody : public Body
+{
+public:
+ ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
+ const Vector2d &velocity = Vector2d(0, 0),
+ bool gravity = true);
+
+ // apply a force to the rigid body
+ void applyForce(const Vector2d &force) override;
+ void update() override;
+};
+
+} // namespace yage
+
+#endif