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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-23 16:06:42 +0100 |
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committer | GitHub <noreply@github.com> | 2018-06-23 16:06:42 +0100 |
commit | 11a6d07652c98b13be6d8097e389480453a7c568 (patch) | |
tree | 3f06a7d35e8ec647041fccea90d5d763ebe6849f /yage/render/shader.cpp | |
parent | b1673de1b46bd2e566b7c66197ad989d0323f061 (diff) | |
parent | 93c8bfea8b5bcfc0d6513d93cec0eafe82dc465a (diff) | |
download | YAGE-master.tar.gz YAGE-master.zip |
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Diffstat (limited to 'yage/render/shader.cpp')
-rw-r--r-- | yage/render/shader.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/yage/render/shader.cpp b/yage/render/shader.cpp index e35c5099..b3aca539 100644 --- a/yage/render/shader.cpp +++ b/yage/render/shader.cpp @@ -20,7 +20,7 @@ using std::runtime_error; namespace yage { -Shader::Shader(const std::string &vertex_path, const std::string &fragment_path) +Shader::Shader(std::string const &vertex_path, std::string const &fragment_path) { std::string vertex_source, fragment_source; std::ifstream vertex_file, fragment_file; @@ -85,22 +85,22 @@ void Shader::use() const glUseProgram(program_id_); } -void Shader::setUniform(const std::string &name, int value) const +void Shader::setUniform(std::string const &name, int value) const { glUniform1i(getUniformLocation(name), static_cast<GLint>(value)); } -void Shader::setUniform(const std::string &name, float value) const +void Shader::setUniform(std::string const &name, float value) const { glUniform1f(getUniformLocation(name), static_cast<GLfloat>(value)); } -void Shader::setUniform(const std::string &name, const glm::mat4 &matrix) const +void Shader::setUniform(std::string const &name, const glm::mat4 &matrix) const { glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, &(matrix[0][0])); } -GLint Shader::getUniformLocation(const std::string &uniform_name) const +GLint Shader::getUniformLocation(std::string const &uniform_name) const { GLuint location = glGetUniformLocation(program_id_, uniform_name.c_str()); if (location == GL_INVALID_INDEX) { @@ -109,7 +109,7 @@ GLint Shader::getUniformLocation(const std::string &uniform_name) const return location; } -void Shader::errorCheck(GLuint shader, const std::string &shader_type) const +void Shader::errorCheck(GLuint shader, std::string const &shader_type) const { int success; char info_log[1024]; |