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authorYann Herklotz <ymherklotz@gmail.com>2018-06-23 16:06:42 +0100
committerGitHub <noreply@github.com>2018-06-23 16:06:42 +0100
commit11a6d07652c98b13be6d8097e389480453a7c568 (patch)
tree3f06a7d35e8ec647041fccea90d5d763ebe6849f /yage/render/shader.cpp
parentb1673de1b46bd2e566b7c66197ad989d0323f061 (diff)
parent93c8bfea8b5bcfc0d6513d93cec0eafe82dc465a (diff)
downloadYAGE-master.tar.gz
YAGE-master.zip
Merge pull request #20 from ymherklotz/developHEADmaster
Develop
Diffstat (limited to 'yage/render/shader.cpp')
-rw-r--r--yage/render/shader.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/yage/render/shader.cpp b/yage/render/shader.cpp
index e35c5099..b3aca539 100644
--- a/yage/render/shader.cpp
+++ b/yage/render/shader.cpp
@@ -20,7 +20,7 @@ using std::runtime_error;
namespace yage
{
-Shader::Shader(const std::string &vertex_path, const std::string &fragment_path)
+Shader::Shader(std::string const &vertex_path, std::string const &fragment_path)
{
std::string vertex_source, fragment_source;
std::ifstream vertex_file, fragment_file;
@@ -85,22 +85,22 @@ void Shader::use() const
glUseProgram(program_id_);
}
-void Shader::setUniform(const std::string &name, int value) const
+void Shader::setUniform(std::string const &name, int value) const
{
glUniform1i(getUniformLocation(name), static_cast<GLint>(value));
}
-void Shader::setUniform(const std::string &name, float value) const
+void Shader::setUniform(std::string const &name, float value) const
{
glUniform1f(getUniformLocation(name), static_cast<GLfloat>(value));
}
-void Shader::setUniform(const std::string &name, const glm::mat4 &matrix) const
+void Shader::setUniform(std::string const &name, const glm::mat4 &matrix) const
{
glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, &(matrix[0][0]));
}
-GLint Shader::getUniformLocation(const std::string &uniform_name) const
+GLint Shader::getUniformLocation(std::string const &uniform_name) const
{
GLuint location = glGetUniformLocation(program_id_, uniform_name.c_str());
if (location == GL_INVALID_INDEX) {
@@ -109,7 +109,7 @@ GLint Shader::getUniformLocation(const std::string &uniform_name) const
return location;
}
-void Shader::errorCheck(GLuint shader, const std::string &shader_type) const
+void Shader::errorCheck(GLuint shader, std::string const &shader_type) const
{
int success;
char info_log[1024];