diff options
Diffstat (limited to 'yage/render/shader.cpp')
-rw-r--r-- | yage/render/shader.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/yage/render/shader.cpp b/yage/render/shader.cpp index e35c5099..b3aca539 100644 --- a/yage/render/shader.cpp +++ b/yage/render/shader.cpp @@ -20,7 +20,7 @@ using std::runtime_error; namespace yage { -Shader::Shader(const std::string &vertex_path, const std::string &fragment_path) +Shader::Shader(std::string const &vertex_path, std::string const &fragment_path) { std::string vertex_source, fragment_source; std::ifstream vertex_file, fragment_file; @@ -85,22 +85,22 @@ void Shader::use() const glUseProgram(program_id_); } -void Shader::setUniform(const std::string &name, int value) const +void Shader::setUniform(std::string const &name, int value) const { glUniform1i(getUniformLocation(name), static_cast<GLint>(value)); } -void Shader::setUniform(const std::string &name, float value) const +void Shader::setUniform(std::string const &name, float value) const { glUniform1f(getUniformLocation(name), static_cast<GLfloat>(value)); } -void Shader::setUniform(const std::string &name, const glm::mat4 &matrix) const +void Shader::setUniform(std::string const &name, const glm::mat4 &matrix) const { glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, &(matrix[0][0])); } -GLint Shader::getUniformLocation(const std::string &uniform_name) const +GLint Shader::getUniformLocation(std::string const &uniform_name) const { GLuint location = glGetUniformLocation(program_id_, uniform_name.c_str()); if (location == GL_INVALID_INDEX) { @@ -109,7 +109,7 @@ GLint Shader::getUniformLocation(const std::string &uniform_name) const return location; } -void Shader::errorCheck(GLuint shader, const std::string &shader_type) const +void Shader::errorCheck(GLuint shader, std::string const &shader_type) const { int success; char info_log[1024]; |