aboutsummaryrefslogtreecommitdiffstats
path: root/yage/render/spritebatch.cpp
diff options
context:
space:
mode:
authorYann Herklotz <ymherklotz@gmail.com>2018-01-08 14:09:43 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-01-08 14:09:43 +0000
commitc514e44b73b3fc4db492e4bd333fa223c6c1eef5 (patch)
treebb1cc421392f263531b82ad1a67454eb351bbd74 /yage/render/spritebatch.cpp
parent0a42123b150e06f28ae82e460e854984c2dc9648 (diff)
downloadYAGE-c514e44b73b3fc4db492e4bd333fa223c6c1eef5.tar.gz
YAGE-c514e44b73b3fc4db492e4bd333fa223c6c1eef5.zip
[Engine] Adding entity/component system
Diffstat (limited to 'yage/render/spritebatch.cpp')
-rw-r--r--yage/render/spritebatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/render/spritebatch.cpp b/yage/render/spritebatch.cpp
index 90958246..25ad6da4 100644
--- a/yage/render/spritebatch.cpp
+++ b/yage/render/spritebatch.cpp
@@ -114,7 +114,7 @@ void SpriteBatch::render()
glActiveTexture(GL_TEXTURE0);
for (auto &&batch : render_batches_) {
yLogDebug << "Drawing " << batch.num_vertices
- << " vertices bound to texture: " << batch.texture;
+ << " vertices bound to texture: " << batch.texture;
glBindTexture(GL_TEXTURE_2D, batch.texture);
glDrawArrays(GL_TRIANGLES, batch.offset, batch.num_vertices);
}