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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-08 14:09:43 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-08 14:09:43 +0000 |
commit | c514e44b73b3fc4db492e4bd333fa223c6c1eef5 (patch) | |
tree | bb1cc421392f263531b82ad1a67454eb351bbd74 /yage/render/spritebatch.cpp | |
parent | 0a42123b150e06f28ae82e460e854984c2dc9648 (diff) | |
download | YAGE-c514e44b73b3fc4db492e4bd333fa223c6c1eef5.tar.gz YAGE-c514e44b73b3fc4db492e4bd333fa223c6c1eef5.zip |
[Engine] Adding entity/component system
Diffstat (limited to 'yage/render/spritebatch.cpp')
-rw-r--r-- | yage/render/spritebatch.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/render/spritebatch.cpp b/yage/render/spritebatch.cpp index 90958246..25ad6da4 100644 --- a/yage/render/spritebatch.cpp +++ b/yage/render/spritebatch.cpp @@ -114,7 +114,7 @@ void SpriteBatch::render() glActiveTexture(GL_TEXTURE0); for (auto &&batch : render_batches_) { yLogDebug << "Drawing " << batch.num_vertices - << " vertices bound to texture: " << batch.texture; + << " vertices bound to texture: " << batch.texture; glBindTexture(GL_TEXTURE_2D, batch.texture); glDrawArrays(GL_TRIANGLES, batch.offset, batch.num_vertices); } |