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* changing priority queueHEADmasterzedarider2016-12-231-145/+14
* changed vector to arrayzedarider2016-12-213-13/+18
* removed unnecessary constructorzedarider2016-12-201-3/+2
* memory efficient solutionzedarider2016-12-162-4/+3
* bug detected when pathing backwards and downymherklotz2016-12-122-3/+1
* fixed header filesymherklotz2016-12-111-2/+0
* adding support for 8 cornersymherklotz2016-12-112-2/+4
* workingymherklotz2016-12-112-14/+16
* adding closest working versionzedarider2016-12-111-1/+2
* have to work on the recreation of pathymherklotz2016-12-102-0/+16
* working algorithm, just need to refine itymherklotz2016-12-103-11/+56
* starting astar algorithmymherklotz2016-12-102-6/+25
* added separate file for the node class and commented moreymherklotz2016-12-094-43/+61
* annotated priority_queue.hppymherklotz2016-12-092-0/+7
* removed destructor from tilemapeymherklotz2016-12-091-1/+0
* deleted delete_queue functionymherklotz2016-12-091-2/+0
* fixed pq constructorymherklotz2016-12-091-4/+1
* fixed Node class and removed destructorymherklotz2016-12-092-8/+10
* working priority queueymherklotz2016-12-092-69/+92
* adding priority queue classymherklotz2016-12-092-3/+108
* last commitzedarider2016-12-091-6/+7
* updated astar classzedarider2016-12-082-0/+48
* adding commentszedarider2016-12-071-0/+11
* added beautifyzedarider2016-12-071-8/+6
* added tileszedarider2016-12-071-0/+23