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/* ----------------------------------------------------------------------------
 * particlebody.hpp
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
 * See file LICENSE for more details
 * ----------------------------------------------------------------------------
 */

#ifndef YAGE_PHYSICS_PARTICLE_BODY_HPP
#define YAGE_PHYSICS_PARTICLE_BODY_HPP

#include "Math/matrix.hpp"
#include "Physics/body.hpp"

namespace yage
{

class ParticleBody : public Body
{
public:
    ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
                 const Vector2d &velocity = Vector2d(0, 0),
                 bool gravity = true);

    // apply a force to the rigid body
    void applyForce(const Vector2d &force) override;
    void update() override;
};

} // yage

#endif